mirror of
https://github.com/ENSL/NS.git
synced 2024-11-25 22:11:04 +00:00
centers cursor with raw input in popup menu. half-working fix for OS cursor displaying over game cursor (reappears after esc menu is opened).
This commit is contained in:
parent
ca37f785ec
commit
38e748c26a
1 changed files with 22 additions and 3 deletions
|
@ -44,6 +44,7 @@
|
|||
#include "AvHCommandConstants.h"
|
||||
#include "../engine/cdll_int.h"
|
||||
#include "../types.h"
|
||||
#include <SDL2/SDL_mouse.h>
|
||||
#include <string>
|
||||
using std::string;
|
||||
|
||||
|
@ -118,7 +119,7 @@ void AvHPieMenuHandler::ClosePieMenu(void)
|
|||
|
||||
// Reset the mouse cursor to the center of the screen so
|
||||
// that the view doesn't jog once the pie menu is closed.
|
||||
|
||||
|
||||
IN_ResetMouse();
|
||||
gHUD.ShowCrosshair();
|
||||
|
||||
|
@ -136,6 +137,8 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
|
|||
if(!gHUD.GetInTopDownMode())
|
||||
{
|
||||
gHUD.GetManager().SetMouseVisibility(false);
|
||||
//attempt at fixing OS cursor appearing over game's cursor
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
theMarineMenu->SetFadeState(false);
|
||||
|
@ -145,6 +148,11 @@ void AvHPieMenuHandler::InternalClosePieMenu(void)
|
|||
}
|
||||
sLastNodeHighlighted = NULL;
|
||||
|
||||
if (CVAR_GET_FLOAT("m_rawinput") != 0)
|
||||
{
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
}
|
||||
|
||||
// if(sTheDebugBool)
|
||||
// {
|
||||
// AvHTeamHierarchy* theHierarchyComponent = NULL;
|
||||
|
@ -175,10 +183,21 @@ void AvHPieMenuHandler::OpenPieMenu(void)
|
|||
if(!gHUD.GetInTopDownMode())
|
||||
{
|
||||
gHUD.GetManager().SetMouseVisibility(true);
|
||||
//attempt at fixing OS cursor appearing over game's cursor
|
||||
ShowCursor(FALSE);
|
||||
}
|
||||
|
||||
gHUD.HideCrosshair();
|
||||
|
||||
|
||||
if (CVAR_GET_FLOAT("m_rawinput") != 0)
|
||||
{
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
gEngfuncs.pfnSetMousePos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
|
||||
}
|
||||
//App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_none));
|
||||
//App::getInstance()->setCursorOveride(gHUD.GetManager().mBlankCursor);
|
||||
|
||||
|
||||
// Only do this when in full screen
|
||||
//App::getInstance()->setCursorPos(ScreenWidth/2, ScreenHeight/2);
|
||||
|
||||
|
@ -189,7 +208,7 @@ void AvHPieMenuHandler::OpenPieMenu(void)
|
|||
sTimeLastNodeHighlighted = sTimeMenuOpened;
|
||||
sPieMenuOpen = true;
|
||||
|
||||
|
||||
|
||||
// if(sTheDebugBool)
|
||||
// {
|
||||
// AvHTeamHierarchy* theHierarchyComponent = NULL;
|
||||
|
|
Loading…
Reference in a new issue