iddevnet/README.md
Daniel Gibson ee11625497 Lots of Quake4 files and images turned up
https://web.archive.org/web/*/http://iddevnet.com/quake4/* had them
even though the links in the corresponding archived pages didn't work
2021-04-11 03:01:03 +02:00

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Mirror of the (now defunct) iddevnet.com
reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org
# Missing files (not available on archive.org either):
- Doom3/downloads/testbox_textures.zip
this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip
- Doom3/skins_imp.png
- Quake 4 Animation Examples: animations.zip
see https://web.archive.org/web/20101007092356/http://iddevnet.com/quake4/AnimationExamples
- Lots of images for Quake4:
- BasicScriptTutorial: basicscripttutorial4.png
- DefinitionFileExamples: monster_strogg_marine_rocket.jpg
- LevelEditor_BasicRoom: image01.jpg - image12.jpg (all of them)
- Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg
- ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them)
- Scripting_ScriptsAndEntities: repairbot1.jpg - repairbot8.jpg (all of them)
- The_Properties_of_a_segment: fx_lock.jpg
- Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg
- ArtReference_CreatingCreatures: image_01.jpg - image_14.jpg (all of them, though I'm not sure they were ever really uploaded)
- Notes_about_Origins: fx_origins.jpg
- ArtReference_Q4Shaders_AnimatedStrips: shader_stripimage1.jpg shader_stripimage2.jpg
- LevelEditor_Clipping: fx_origins.jpg, airdefense1_editor.jpg, core_shaft.jpg, mp_angleclip.jpg
- Entity_MonsterBerserker: monster_berserker.jpg
- Adding_Fonts_to_use_in_Quake_4_GUIs: guied_ansi.jpg, guied_symbol.jpg
- FX_Entity_Editor: fx_enteditor.jpg
- Sounds_SoundPlacement: image1.jpg, image2.jpg