iddevnet.com mirror
Find a file
Daniel Gibson ee11625497 Lots of Quake4 files and images turned up
https://web.archive.org/web/*/http://iddevnet.com/quake4/* had them
even though the links in the corresponding archived pages didn't work
2021-04-11 03:01:03 +02:00
doom3 Link the modwiki and dhewm3.org on start page 2021-04-10 13:55:29 +02:00
images Link the modwiki and dhewm3.org on start page 2021-04-10 13:55:29 +02:00
quake4 Lots of Quake4 files and images turned up 2021-04-11 03:01:03 +02:00
CNAME Create CNAME 2021-04-09 07:37:45 +02:00
index.html Quake4: Rename all html files to *.html, start cleaning up first page 2021-04-10 15:02:59 +02:00
README.md Lots of Quake4 files and images turned up 2021-04-11 03:01:03 +02:00

Mirror of the (now defunct) iddevnet.com

reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org

Missing files (not available on archive.org either):

  • Doom3/downloads/testbox_textures.zip this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip

  • Doom3/skins_imp.png

  • Quake 4 Animation Examples: animations.zip
    see https://web.archive.org/web/20101007092356/http://iddevnet.com/quake4/AnimationExamples

  • Lots of images for Quake4:

    • BasicScriptTutorial: basicscripttutorial4.png
    • DefinitionFileExamples: monster_strogg_marine_rocket.jpg
    • LevelEditor_BasicRoom: image01.jpg - image12.jpg (all of them)
    • Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg
    • ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them)
    • Scripting_ScriptsAndEntities: repairbot1.jpg - repairbot8.jpg (all of them)
    • The_Properties_of_a_segment: fx_lock.jpg
    • Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg
    • ArtReference_CreatingCreatures: image_01.jpg - image_14.jpg (all of them, though I'm not sure they were ever really uploaded)
    • Notes_about_Origins: fx_origins.jpg
    • ArtReference_Q4Shaders_AnimatedStrips: shader_stripimage1.jpg shader_stripimage2.jpg
    • LevelEditor_Clipping: fx_origins.jpg, airdefense1_editor.jpg, core_shaft.jpg, mp_angleclip.jpg
    • Entity_MonsterBerserker: monster_berserker.jpg
    • Adding_Fonts_to_use_in_Quake_4_GUIs: guied_ansi.jpg, guied_symbol.jpg
    • FX_Entity_Editor: fx_enteditor.jpg
    • Sounds_SoundPlacement: image1.jpg, image2.jpg