iddevnet/README.md
Daniel Gibson 0f00db812b Q4: Fixed images in more articles
and added several entries to missing files list
2021-04-10 21:17:11 +02:00

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Mirror of the (now defunct) iddevnet.com
reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org
# Missing files (not available on archive.org either):
- Doom3/downloads/testbox_textures.zip
- Doom3/skins_imp.png
- The Examples and Debug HUD for Quake4 (https://web.archive.org/web/20080720014114/http://www.iddevnet.com/quake4/DownloadableContent)
- debug_huds.zip
- Quake 4 Animation Examples: animations.zip
- Font stuff: q4font.zip (q4font.exe), marine_ANSI.zip (ANSI example font) marine_symbol.zip (Symbol example font)
- MakeAMod DMSP (Deathmatch Singleplayer): dmsp_v1.pk4
- MakeAMod-InstaGib: q4-instagib.zip
- Example Definition Files: monster_strogg_marine_rocket.def monster_slimy_lobber.def
- ExampleMaps: programmerexamplemaps.zip map_ai_tetherexamples.zip
- Quake 4 Art Examples: Quake_4_Texture_Reference.zip Quake_4_Model_Reference.zip Quake_4_Modeling_Parts_Junkyard.zip
- Lots of images for Quake4:
- DefinitionFileExamples: monster_strogg_marine_rocket.jpg
- LevelEditor_BasicRoom: image01.jpg to image12.jpg (all of them)
- Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg
- ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them)
- Scripting_ScriptsAndEntities: repairbot1.jpg - repairbot8.jpg (all of them)
- The_Properties_of_a_segment: fx_lock.jpg
- Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg