mirror of
https://github.com/dhewm/iddevnet.git
synced 2024-11-25 05:41:05 +00:00
0f00db812b
and added several entries to missing files list
26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
Mirror of the (now defunct) iddevnet.com
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reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org
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# Missing files (not available on archive.org either):
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- Doom3/downloads/testbox_textures.zip
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- Doom3/skins_imp.png
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- The Examples and Debug HUD for Quake4 (https://web.archive.org/web/20080720014114/http://www.iddevnet.com/quake4/DownloadableContent)
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- debug_huds.zip
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- Quake 4 Animation Examples: animations.zip
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- Font stuff: q4font.zip (q4font.exe), marine_ANSI.zip (ANSI example font) marine_symbol.zip (Symbol example font)
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- MakeAMod DMSP (Deathmatch Singleplayer): dmsp_v1.pk4
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- MakeAMod-InstaGib: q4-instagib.zip
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- Example Definition Files: monster_strogg_marine_rocket.def monster_slimy_lobber.def
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- ExampleMaps: programmerexamplemaps.zip map_ai_tetherexamples.zip
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- Quake 4 Art Examples: Quake_4_Texture_Reference.zip Quake_4_Model_Reference.zip Quake_4_Modeling_Parts_Junkyard.zip
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- Lots of images for Quake4:
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- DefinitionFileExamples: monster_strogg_marine_rocket.jpg
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- LevelEditor_BasicRoom: image01.jpg to image12.jpg (all of them)
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- Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg
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- ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them)
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- Scripting_ScriptsAndEntities: repairbot1.jpg - repairbot8.jpg (all of them)
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- The_Properties_of_a_segment: fx_lock.jpg
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- Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg
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