iddevnet/README.md
Daniel Gibson 0f00db812b Q4: Fixed images in more articles
and added several entries to missing files list
2021-04-10 21:17:11 +02:00

1.4 KiB

Mirror of the (now defunct) iddevnet.com

reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org

Missing files (not available on archive.org either):

  • Doom3/downloads/testbox_textures.zip

  • Doom3/skins_imp.png

  • The Examples and Debug HUD for Quake4 (https://web.archive.org/web/20080720014114/http://www.iddevnet.com/quake4/DownloadableContent)

    • debug_huds.zip
    • Quake 4 Animation Examples: animations.zip
    • Font stuff: q4font.zip (q4font.exe), marine_ANSI.zip (ANSI example font) marine_symbol.zip (Symbol example font)
    • MakeAMod DMSP (Deathmatch Singleplayer): dmsp_v1.pk4
    • MakeAMod-InstaGib: q4-instagib.zip
    • Example Definition Files: monster_strogg_marine_rocket.def monster_slimy_lobber.def
    • ExampleMaps: programmerexamplemaps.zip map_ai_tetherexamples.zip
    • Quake 4 Art Examples: Quake_4_Texture_Reference.zip Quake_4_Model_Reference.zip Quake_4_Modeling_Parts_Junkyard.zip
  • Lots of images for Quake4:

    • DefinitionFileExamples: monster_strogg_marine_rocket.jpg
    • LevelEditor_BasicRoom: image01.jpg to image12.jpg (all of them)
    • Effects_Performance: fx_overdraw_bad.jpg fx_overdraw_good.jpg
    • ArtReference_CreatingTextures: tex_01.jpg - tex_09.jpg (all of them)
    • Scripting_ScriptsAndEntities: repairbot1.jpg - repairbot8.jpg (all of them)
    • The_Properties_of_a_segment: fx_lock.jpg
    • Basic_FX_file_structure: fx_check.jpg fx_sortorder.jpg