dhewm3/neo/sound
Yamagi Burmeister 4a6327d87a Fix entering the menu or saving the game stopping some sounds.
If an OpenAL source runs out of samples it transisions into state
AL_STOPPED. That happens if we're entering the menu (which switches
to another soundworld) and when saving the game (because the game
blocks for some milliseconds). Work around this by adding a new
field 'stopped' to the channel state and use that to determine if
a sound was stopped. And not AL_STOPPED like before.
2018-08-19 16:58:44 +02:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp Don't Shut down the game with Error() if OpenAL buffer commands fail 2018-02-12 03:31:34 +01:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
snd_emitter.cpp Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
snd_local.h Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
snd_wavefile.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
snd_world.cpp Scale down volume of all sounds, fixes #179 2018-02-12 03:31:34 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00