dhewm3/neo
Daniel Gibson f407b2b8e9 Increase Script MAX_GLOBALS in vanilla game DLL
It's the same value d3xp uses.
This is for mods that have their own (more complex) scripts, but use
the standard base.dll/.so
2018-11-05 04:33:57 +01:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp Allow scaling non-menu WIN_DESKTOP GUIs to 4:3 2018-11-05 04:33:57 +01:00
framework idCommon::SetCallback() and GetAdditionalFunction() - for Mods 2018-09-30 05:06:20 +02:00
game Increase Script MAX_GLOBALS in vanilla game DLL 2018-11-05 04:33:57 +01:00
idlib import AROS changes 2017-04-02 00:42:28 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3 2018-10-28 05:29:11 +01:00
sound Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
sys Tell Windows we're High DPI aware, (hopefully) fixes #191 2018-07-14 20:54:21 +02:00
tools Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Allow scaling non-menu WIN_DESKTOP GUIs to 4:3 2018-11-05 04:33:57 +01:00
CMakeLists.txt GCC/Clang: Don't use -ffast-math, Debug Build with -O0 2018-11-05 04:33:57 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00