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Change default values for some video and sound (EAX) CVars
* r_mode defaults to 5 (1024x768), I think that's more sane than 640x480 * r_fullscreen defaults to 0 (=> windowed mode) because fullscreen in the wrong resolution sucks.. let people do their initial configuration in windowed mode * r_swapInterval defaults to 1 (=> VSync active by default) because that makes the game feel more smooth and most PCs should be able to 60fps in this 11years old game anyway * s_useEAXReverb defaults to 1 (=> use EAX/EFX effects by default), because OpenAL-soft supports them on all platforms/hardware and if for some reason the used OpenAL implementation doesn't support it, it's deactivated automatically anyway. All these things can be configured in the Options Menu.
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2 changed files with 4 additions and 4 deletions
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@ -54,9 +54,9 @@ const char *r_rendererArgs[] = { "best", "arb2", NULL };
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idCVar r_inhibitFragmentProgram( "r_inhibitFragmentProgram", "0", CVAR_RENDERER | CVAR_BOOL, "ignore the fragment program extension" );
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idCVar r_useLightPortalFlow( "r_useLightPortalFlow", "1", CVAR_RENDERER | CVAR_BOOL, "use a more precise area reference determination" );
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idCVar r_multiSamples( "r_multiSamples", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "number of antialiasing samples" );
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idCVar r_mode( "r_mode", "3", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "video mode number" );
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idCVar r_mode( "r_mode", "5", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "video mode number" );
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idCVar r_displayRefresh( "r_displayRefresh", "0", CVAR_RENDERER | CVAR_INTEGER | CVAR_NOCHEAT, "optional display refresh rate option for vid mode", 0.0f, 200.0f );
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idCVar r_fullscreen( "r_fullscreen", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "0 = windowed, 1 = full screen" );
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idCVar r_fullscreen( "r_fullscreen", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "0 = windowed, 1 = full screen" );
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idCVar r_customWidth( "r_customWidth", "720", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "custom screen width. set r_mode to -1 to activate" );
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idCVar r_customHeight( "r_customHeight", "486", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "custom screen height. set r_mode to -1 to activate" );
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idCVar r_singleTriangle( "r_singleTriangle", "0", CVAR_RENDERER | CVAR_BOOL, "only draw a single triangle per primitive" );
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@ -84,7 +84,7 @@ idCVar r_znear( "r_znear", "3", CVAR_RENDERER | CVAR_FLOAT, "near Z clip plane d
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idCVar r_ignoreGLErrors( "r_ignoreGLErrors", "1", CVAR_RENDERER | CVAR_BOOL, "ignore GL errors" );
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idCVar r_finish( "r_finish", "0", CVAR_RENDERER | CVAR_BOOL, "force a call to glFinish() every frame" );
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idCVar r_swapInterval( "r_swapInterval", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "changes the GL swap interval" );
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idCVar r_swapInterval( "r_swapInterval", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "changes the GL swap interval" );
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idCVar r_gamma( "r_gamma", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "changes gamma tables", 0.5f, 3.0f );
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idCVar r_brightness( "r_brightness", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "changes gamma tables", 0.5f, 2.0f );
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@ -70,7 +70,7 @@ idCVar idSoundSystemLocal::s_enviroSuitVolumeScale( "s_enviroSuitVolumeScale", "
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idCVar idSoundSystemLocal::s_skipHelltimeFX( "s_skipHelltimeFX", "0", CVAR_SOUND | CVAR_BOOL, "" );
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#if !defined(ID_DEDICATED)
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idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use EFX reverb" );
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idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "use EFX reverb" );
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idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE, "specifies maximum uncompressed sample length in seconds" );
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#else
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idCVar idSoundSystemLocal::s_useEAXReverb( "s_useEAXReverb", "0", CVAR_SOUND | CVAR_BOOL | CVAR_ROM, "EFX not available in this build" );
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