dhewm3/neo/game/gamesys
Daniel Gibson 5dc9b69374 Fix most (according to warnings) remaining 64bit issues in tool code
rvGEWindowWrapper is still TODO - it's not as straightforward, because
it insists on storing a pointer in an idWinVar (using idWinInt), but there
is no idWinVar type for pointers
2021-05-08 05:43:52 +02:00
..
Callbacks.cpp Fix event callbacks for x86_64 2011-12-10 15:36:09 +01:00
Class.cpp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
Class.h Revise patch after comments 2018-10-28 19:53:39 +01:00
DebugGraph.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DebugGraph.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Event.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
Event.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
NoGameTypeInfo.h Fix -Wunused-variable warnings 2011-12-10 15:36:03 +01:00
SaveGame.cpp Add information about dhewm3 build to savegames 2021-02-21 06:05:47 +01:00
SaveGame.h Add information about dhewm3 build to savegames 2021-02-21 06:05:47 +01:00
SysCmds.cpp make base build with Visual Studio 14 2015-10-11 23:27:42 +02:00
SysCmds.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
SysCvar.cpp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
SysCvar.h Added "g_hitEffect" CVar to disable damage effects to the player camera 2020-05-30 05:23:13 +02:00
TypeInfo.cpp Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
TypeInfo.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00