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make base build with Visual Studio 14
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3 changed files with 3 additions and 3 deletions
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@ -140,7 +140,7 @@ void idSecurityCamera::Spawn( void ) {
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}
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negativeSweep = ( sweepAngle < 0 ) ? true : false;
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sweepAngle = abs( sweepAngle );
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sweepAngle = idMath::Fabs( sweepAngle );
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scanFovCos = cos( scanFov * idMath::PI / 360.0f );
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@ -2148,7 +2148,7 @@ bool idAI::NewWanderDir( const idVec3 &dest ) {
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}
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// try other directions
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if ( ( gameLocal.random.RandomInt() & 1 ) || abs( deltay ) > abs( deltax ) ) {
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if ( ( gameLocal.random.RandomInt() & 1 ) || idMath::Fabs( deltay ) > idMath::Fabs( deltax ) ) {
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tdir = d[ 1 ];
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d[ 1 ] = d[ 2 ];
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d[ 2 ] = tdir;
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@ -140,7 +140,7 @@ void Cmd_ListSpawnArgs_f( const idCmdArgs &args ) {
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for ( i = 0; i < ent->spawnArgs.GetNumKeyVals(); i++ ) {
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const idKeyValue *kv = ent->spawnArgs.GetKeyVal( i );
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gameLocal.Printf( "\"%s\" "S_COLOR_WHITE"\"%s\"\n", kv->GetKey().c_str(), kv->GetValue().c_str() );
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gameLocal.Printf( "\"%s\" " S_COLOR_WHITE "\"%s\"\n", kv->GetKey().c_str(), kv->GetValue().c_str() );
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}
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}
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