dhewm3/neo
Daniel Gibson bb568bc3da Gamepad layout autodetection (for SDL 2.0.12 and newer)
turns out SDL 2.0.12 added SDL_GameControllerGetType() which tells you
what kind of controller it is (xbox, playstation, nintendo, ..).

Using this to implement an auto-mode for joy_gamepadLayout, when it's
set to -1 (the new default).

This should still build with older versions of SDL2 (but won't have
that autodetection then).
2024-01-17 21:25:33 +01:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
framework Add joy_gamepadLayout CVar to better support nintendo/PS-style gamepads 2024-01-17 18:54:09 +01:00
game Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
idlib Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) 2023-03-02 18:04:48 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Added 21:9 and 32:9 resolutions (#532) 2023-11-18 06:27:44 +01:00
sound Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point 2023-01-05 07:51:59 +01:00
sys Gamepad layout autodetection (for SDL 2.0.12 and newer) 2024-01-17 21:25:33 +01:00
tools Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fix gamepad pseudo-mouse input for UIs in multiplayer mode 2024-01-17 17:45:43 +01:00
CMakeLists.txt README: Update link to Steam 2023-06-26 01:11:36 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00