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Fix/work around other misc. compiler warnings
or, in the case of AF.cpp, at least comment on them I think this fixes most of the remaining "interesting" GCC 12 on Linux warnings, except for some in idParser::ExpandBuiltinDefine() that I'll fix in the next commit
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996947eec6
commit
dbe4174c0b
7 changed files with 29 additions and 4 deletions
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@ -3479,6 +3479,11 @@ idCollisionModelManagerLocal::GetModelPolygon
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===================
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*/
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bool idCollisionModelManagerLocal::GetModelPolygon( cmHandle_t model, int polygonNum, idFixedWinding &winding ) const {
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assert(0 && "if this is ever called, it must be fixed first!"); // DG: see below
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return false;
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#if 0
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int i, edgeNum;
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cm_polygon_t *poly;
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@ -3487,6 +3492,9 @@ bool idCollisionModelManagerLocal::GetModelPolygon( cmHandle_t model, int polygo
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return false;
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}
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// FIXME: DG: WTF is this, casting an int to a pointer?! we're lucky this is unused..
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// (it's called by idClip::GetModelContactFeature() which is called by
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// idClip()::DrawModelContactFeatuer(), but that is never called)
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poly = *reinterpret_cast<cm_polygon_t **>(&polygonNum);
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winding.Clear();
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for ( i = 0; i < poly->numEdges; i++ ) {
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@ -3495,6 +3503,7 @@ bool idCollisionModelManagerLocal::GetModelPolygon( cmHandle_t model, int polygo
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}
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return true;
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#endif // 0
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}
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/*
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@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) {
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for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) {
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idAFConstraint *constraint = physicsObj.GetConstraint( i );
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for ( j = 0; j < file->constraints.Num(); j++ ) {
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// DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType()
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// are of different enum types, and their values are different in some cases:
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// CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent,
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// and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6)
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// and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10)
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if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 &&
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file->constraints[j]->type == constraint->GetType() ) {
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break;
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@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) {
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delete[] areaPVS;
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areaPVS = NULL;
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}
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if ( currentPVS ) {
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// if ( currentPVS ) - DG: can't be NULL
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{
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for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) {
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delete[] currentPVS[i].pvs;
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currentPVS[i].pvs = NULL;
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@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL.
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=====================
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*/
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const idMD5Anim *idAnim::MD5Anim( int num ) const {
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if ( anims == NULL || anims[0] == NULL ) {
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if ( anims[0] == NULL ) {
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return NULL;
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}
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return anims[ num ];
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@ -3057,6 +3057,7 @@ idDeclModelDef::NumJointsOnChannel
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int idDeclModelDef::NumJointsOnChannel( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" );
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return 0; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Num();
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}
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@ -3069,6 +3070,7 @@ idDeclModelDef::GetChannelJoints
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const int * idDeclModelDef::GetChannelJoints( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" );
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return NULL; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Ptr();
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}
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@ -892,6 +892,11 @@ bool idAF::Load( idEntity *ent, const char *fileName ) {
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for ( i = 0; i < physicsObj.GetNumConstraints(); i++ ) {
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idAFConstraint *constraint = physicsObj.GetConstraint( i );
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for ( j = 0; j < file->constraints.Num(); j++ ) {
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// DG: FIXME: GCC rightfully complains that file->constraints[j]->type and constraint->GetType()
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// are of different enum types, and their values are different in some cases:
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// CONSTRAINT_HINGESTEERING has no DECLAF_CONSTRAINT_ equivalent,
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// and thus DECLAF_CONSTRAINT_SLIDER != CONSTRAINT_SLIDER (5 != 6)
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// and DECLAF_CONSTRAINT_SPRING != CONSTRAINT_SPRING (6 != 10)
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if ( file->constraints[j]->name.Icmp( constraint->GetName() ) == 0 &&
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file->constraints[j]->type == constraint->GetType() ) {
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break;
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@ -872,7 +872,8 @@ void idPVS::Shutdown( void ) {
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delete[] areaPVS;
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areaPVS = NULL;
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}
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if ( currentPVS ) {
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// if ( currentPVS ) - DG: can't be NULL
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{
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for ( int i = 0; i < MAX_CURRENT_PVS; i++ ) {
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delete[] currentPVS[i].pvs;
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currentPVS[i].pvs = NULL;
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@ -172,7 +172,7 @@ index 0 will never be NULL. Any anim >= NumAnims will return NULL.
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=====================
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*/
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const idMD5Anim *idAnim::MD5Anim( int num ) const {
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if ( anims == NULL || anims[0] == NULL ) {
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if ( anims[0] == NULL ) {
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return NULL;
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}
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return anims[ num ];
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@ -2971,6 +2971,7 @@ idDeclModelDef::NumJointsOnChannel
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int idDeclModelDef::NumJointsOnChannel( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::NumJointsOnChannel : channel out of range" );
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return 0; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Num();
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}
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@ -2983,6 +2984,7 @@ idDeclModelDef::GetChannelJoints
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const int * idDeclModelDef::GetChannelJoints( int channel ) const {
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if ( ( channel < 0 ) || ( channel >= ANIM_NumAnimChannels ) ) {
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gameLocal.Error( "idDeclModelDef::GetChannelJoints : channel out of range" );
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return NULL; // unreachable, (Error() doesn't return) just to shut up compiler
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}
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return channelJoints[ channel ].Ptr();
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}
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