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https://github.com/dhewm/dhewm3.git
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bb568bc3da
turns out SDL 2.0.12 added SDL_GameControllerGetType() which tells you what kind of controller it is (xbox, playstation, nintendo, ..). Using this to implement an auto-mode for joy_gamepadLayout, when it's set to -1 (the new default). This should still build with older versions of SDL2 (but won't have that autodetection then). |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |