dhewm3/neo
Daniel Gibson b054261a0e Make MFC Tools work with MSAA enabled
The problem was that the editors called ChoosePixelFormat() instead of
wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no
attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl
variant), ChoosePixelFormat() will return an incomaptible format and
the editors don't get a working OpenGL context.
So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant
if available, and all the necessary plumbing around that.

While at it, removed the unused qwgl*PixelFormat function pointers and
supressed the "inconsistent dll linkage" warnings for the gl stubs
2021-05-11 00:39:00 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
framework Fix "Save as" in Particle Editor 2021-05-08 21:05:56 +02:00
game Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
idlib Silence an uninitialized variable warning 2021-03-15 13:02:45 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
sound Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
sys Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
tools Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions 2021-05-10 03:18:24 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00