dhewm3/neo/sys
Daniel Gibson b054261a0e Make MFC Tools work with MSAA enabled
The problem was that the editors called ChoosePixelFormat() instead of
wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no
attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl
variant), ChoosePixelFormat() will return an incomaptible format and
the editors don't get a working OpenGL context.
So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant
if available, and all the necessary plumbing around that.

While at it, removed the unused qwgl*PixelFormat function pointers and
supressed the "inconsistent dll linkage" warnings for the gl stubs
2021-05-11 00:39:00 +02:00
..
aros # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00
cmake Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
linux Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU 2019-01-13 07:07:39 +01:00
osx Restore deleted file 2020-07-19 16:18:35 +02:00
posix POSIX: Show errormessage if loading a (Mod) .so failed, refs #318 2021-01-17 06:58:13 +01:00
stub Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
win32 Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Make switching from Radiant to game work 2020-07-20 05:06:57 +02:00
glimp.cpp Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
platform.h Fix ID_MAYBE_INLINE on non-Windows platforms 2020-01-16 20:43:38 +01:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h make it compilable under openbsd 2016-12-09 16:21:54 +00:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00