mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-18 00:41:36 +00:00
ac921bc99f
We don't compile any mfc crap for our own good, so get rid of these.
229 lines
5.7 KiB
C++
229 lines
5.7 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include <SDL.h>
|
|
#include <SDL_syswm.h>
|
|
|
|
#include "sys/platform.h"
|
|
#include "framework/Licensee.h"
|
|
|
|
#include "renderer/tr_local.h"
|
|
|
|
/*
|
|
===================
|
|
GLimp_Init
|
|
===================
|
|
*/
|
|
bool GLimp_Init(glimpParms_t parms) {
|
|
common->Printf("Initializing OpenGL subsystem\n");
|
|
|
|
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
|
|
|
Uint32 flags = SDL_OPENGL;
|
|
|
|
if (parms.fullScreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
SDL_Surface *surf = NULL;
|
|
|
|
int colorbits = 24;
|
|
int depthbits = 24;
|
|
int stencilbits = 8;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
// 0 - default
|
|
// 1 - minus colorbits
|
|
// 2 - minus depthbits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i) {
|
|
// one pass, reduce
|
|
switch (i / 4) {
|
|
case 2 :
|
|
if (colorbits == 24)
|
|
colorbits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthbits == 24)
|
|
depthbits = 16;
|
|
else if (depthbits == 16)
|
|
depthbits = 8;
|
|
case 3 :
|
|
if (stencilbits == 24)
|
|
stencilbits = 16;
|
|
else if (stencilbits == 16)
|
|
stencilbits = 8;
|
|
}
|
|
}
|
|
|
|
int tcolorbits = colorbits;
|
|
int tdepthbits = depthbits;
|
|
int tstencilbits = stencilbits;
|
|
|
|
if ((i % 4) == 3) {
|
|
// reduce colorbits
|
|
if (tcolorbits == 24)
|
|
tcolorbits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2) {
|
|
// reduce depthbits
|
|
if (tdepthbits == 24)
|
|
tdepthbits = 16;
|
|
else if (tdepthbits == 16)
|
|
tdepthbits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1) {
|
|
// reduce stencilbits
|
|
if (tstencilbits == 24)
|
|
tstencilbits = 16;
|
|
else if (tstencilbits == 16)
|
|
tstencilbits = 8;
|
|
else
|
|
tstencilbits = 0;
|
|
}
|
|
|
|
int channelcolorbits = 4;
|
|
if (tcolorbits == 24)
|
|
channelcolorbits = 8;
|
|
|
|
SDL_WM_SetCaption(GAME_NAME, GAME_NAME);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples);
|
|
|
|
if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0)
|
|
common->Warning("SDL_GL_SWAP_CONTROL not supported");
|
|
|
|
surf = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags);
|
|
if (!surf) {
|
|
common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
|
|
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
common->Printf("Using %d color bits, %d depth, %d stencil display\n",
|
|
channelcolorbits, tdepthbits, tstencilbits);
|
|
|
|
glConfig.colorBits = tcolorbits;
|
|
glConfig.depthBits = tdepthbits;
|
|
glConfig.stencilBits = tstencilbits;
|
|
|
|
glConfig.vidWidth = surf->w;
|
|
glConfig.vidHeight = surf->h;
|
|
|
|
glConfig.isFullscreen = (surf->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN;
|
|
glConfig.displayFrequency = 0;
|
|
|
|
break;
|
|
}
|
|
|
|
if (!surf) {
|
|
common->Warning("No usable GL mode found: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_SetScreenParms
|
|
===================
|
|
*/
|
|
bool GLimp_SetScreenParms(glimpParms_t parms) {
|
|
common->DPrintf("TODO: GLimp_ActivateContext\n");
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_Shutdown
|
|
===================
|
|
*/
|
|
void GLimp_Shutdown() {
|
|
common->Printf("Shutting down OpenGL subsystem\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_SwapBuffers
|
|
===================
|
|
*/
|
|
void GLimp_SwapBuffers() {
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GLimp_SetGamma
|
|
=================
|
|
*/
|
|
void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
|
|
if (SDL_SetGammaRamp(red, green, blue))
|
|
common->Warning("Couldn't set gamma ramp: %s", SDL_GetError());
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GLimp_ActivateContext
|
|
=================
|
|
*/
|
|
void GLimp_ActivateContext() {
|
|
common->DPrintf("TODO: GLimp_ActivateContext\n");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GLimp_DeactivateContext
|
|
=================
|
|
*/
|
|
void GLimp_DeactivateContext() {
|
|
common->DPrintf("TODO: GLimp_DeactivateContext\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_ExtensionPointer
|
|
===================
|
|
*/
|
|
GLExtension_t GLimp_ExtensionPointer(const char *name) {
|
|
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
|
|
|
return (GLExtension_t)SDL_GL_GetProcAddress(name);
|
|
}
|