/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include #include #include "sys/platform.h" #include "framework/Licensee.h" #include "renderer/tr_local.h" /* =================== GLimp_Init =================== */ bool GLimp_Init(glimpParms_t parms) { common->Printf("Initializing OpenGL subsystem\n"); assert(SDL_WasInit(SDL_INIT_VIDEO)); Uint32 flags = SDL_OPENGL; if (parms.fullScreen) flags |= SDL_FULLSCREEN; SDL_Surface *surf = NULL; int colorbits = 24; int depthbits = 24; int stencilbits = 8; for (int i = 0; i < 16; i++) { // 0 - default // 1 - minus colorbits // 2 - minus depthbits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorbits == 24) colorbits = 16; break; case 1 : if (depthbits == 24) depthbits = 16; else if (depthbits == 16) depthbits = 8; case 3 : if (stencilbits == 24) stencilbits = 16; else if (stencilbits == 16) stencilbits = 8; } } int tcolorbits = colorbits; int tdepthbits = depthbits; int tstencilbits = stencilbits; if ((i % 4) == 3) { // reduce colorbits if (tcolorbits == 24) tcolorbits = 16; } if ((i % 4) == 2) { // reduce depthbits if (tdepthbits == 24) tdepthbits = 16; else if (tdepthbits == 16) tdepthbits = 8; } if ((i % 4) == 1) { // reduce stencilbits if (tstencilbits == 24) tstencilbits = 16; else if (tstencilbits == 16) tstencilbits = 8; else tstencilbits = 0; } int channelcolorbits = 4; if (tcolorbits == 24) channelcolorbits = 8; SDL_WM_SetCaption(GAME_NAME, GAME_NAME); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits); SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples); if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0) common->Warning("SDL_GL_SWAP_CONTROL not supported"); surf = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags); if (!surf) { common->DPrintf("Couldn't set GL mode %d/%d/%d: %s", channelcolorbits, tdepthbits, tstencilbits, SDL_GetError()); continue; } common->Printf("Using %d color bits, %d depth, %d stencil display\n", channelcolorbits, tdepthbits, tstencilbits); glConfig.colorBits = tcolorbits; glConfig.depthBits = tdepthbits; glConfig.stencilBits = tstencilbits; glConfig.vidWidth = surf->w; glConfig.vidHeight = surf->h; glConfig.isFullscreen = (surf->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN; glConfig.displayFrequency = 0; break; } if (!surf) { common->Warning("No usable GL mode found: %s", SDL_GetError()); return false; } return true; } /* =================== GLimp_SetScreenParms =================== */ bool GLimp_SetScreenParms(glimpParms_t parms) { common->DPrintf("TODO: GLimp_ActivateContext\n"); return true; } /* =================== GLimp_Shutdown =================== */ void GLimp_Shutdown() { common->Printf("Shutting down OpenGL subsystem\n"); } /* =================== GLimp_SwapBuffers =================== */ void GLimp_SwapBuffers() { SDL_GL_SwapBuffers(); } /* ================= GLimp_SetGamma ================= */ void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) { if (SDL_SetGammaRamp(red, green, blue)) common->Warning("Couldn't set gamma ramp: %s", SDL_GetError()); } /* ================= GLimp_ActivateContext ================= */ void GLimp_ActivateContext() { common->DPrintf("TODO: GLimp_ActivateContext\n"); } /* ================= GLimp_DeactivateContext ================= */ void GLimp_DeactivateContext() { common->DPrintf("TODO: GLimp_DeactivateContext\n"); } /* =================== GLimp_ExtensionPointer =================== */ GLExtension_t GLimp_ExtensionPointer(const char *name) { assert(SDL_WasInit(SDL_INIT_VIDEO)); return (GLExtension_t)SDL_GL_GetProcAddress(name); }