Get rid of editor specific win32 vars

We don't compile any mfc crap for our own good, so get rid of these.
This commit is contained in:
dhewg 2012-07-20 16:27:30 +02:00
parent 227fac443d
commit ac921bc99f
2 changed files with 0 additions and 26 deletions

View file

@ -33,9 +33,6 @@ If you have questions concerning this license or the applicable additional terms
#include "framework/Licensee.h"
#include "renderer/tr_local.h"
#if defined(_WIN32)
#include "sys/win32/win_local.h"
#endif
/*
===================
@ -161,20 +158,6 @@ bool GLimp_Init(glimpParms_t parms) {
return false;
}
#ifdef _WIN32
// the editors still rely on these vars
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWMInfo(&info)) {
win32.hDC = wglGetCurrentDC();
win32.hGLRC = info.hglrc;
}
win32.pixelformat = GetPixelFormat(win32.hDC);
DescribePixelFormat(win32.hDC, win32.pixelformat, sizeof(win32.pfd), &win32.pfd);
#endif
return true;
}

View file

@ -64,15 +64,6 @@ struct Win32Vars_t {
OSVERSIONINFOEX osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event (not really needed now that we use async direct input)
int sysMsgTime;
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
PIXELFORMATDESCRIPTOR pfd;
int pixelformat;
static idCVar win_outputDebugString;
static idCVar win_outputEditString;
static idCVar win_viewlog;