dhewm3/neo/tools/debugger/DebuggerClient.h
HarrievG b9833e7e6e - Fixed Once Breakpoints
- Send scriptlist on connect.
- upped version info
2021-07-13 20:36:53 +02:00

308 lines
7.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef DEBUGGERCLIENT_H_
#define DEBUGGERCLIENT_H_
#include "DebuggerBreakpoint.h"
#include "idlib/containers/StrList.h"
class rvDebuggerCallstack
{
public:
idStr mFilename;
int mLineNumber;
idStr mFunction;
};
class rvDebuggerThread
{
public:
idStr mName;
int mID;
bool mCurrent;
bool mDying;
bool mWaiting;
bool mDoneProcessing;
};
typedef idList<rvDebuggerCallstack*> rvDebuggerCallstackList;
typedef idList<rvDebuggerThread*> rvDebuggerThreadList;
typedef idList<rvDebuggerBreakpoint*> rvDebuggerBreakpointList;
class rvDebuggerClient
{
public:
rvDebuggerClient ( );
~rvDebuggerClient ( );
bool Initialize ( void );
void Shutdown ( void );
bool ProcessMessages ( void );
bool WaitFor ( EDebuggerMessage msg, int time );
bool IsConnected ( void );
bool IsStopped ( void );
int GetActiveBreakpointID ( void );
const char* GetBreakFilename ( void );
int GetBreakLineNumber ( void );
idProgram* GetBreakProgram ( void );
rvDebuggerCallstackList& GetCallstack ( void );
rvDebuggerThreadList& GetThreads ( void );
const char* GetVariableValue ( const char* name, int stackDepth );
idStrList& GetServerScripts ( void );
void InspectVariable ( const char* name, int callstackDepth );
void InspectScripts ( void );
void Break ( void );
void Resume ( void );
void StepInto ( void );
void StepOver ( void );
void SendCommand ( const char* cmdStr );
// Breakpoints
int AddBreakpoint ( const char* filename, int lineNumber, bool onceOnly = false);
bool RemoveBreakpoint ( int bpID );
void ClearBreakpoints ( void );
int GetBreakpointCount ( void );
rvDebuggerBreakpoint* GetBreakpoint ( int index );
rvDebuggerBreakpoint* FindBreakpoint ( const char* filename, int linenumber );
protected:
void SendMessage ( EDebuggerMessage dbmsg );
void SendBreakpoints ( void );
void SendAddBreakpoint ( rvDebuggerBreakpoint& bp );
void SendRemoveBreakpoint ( rvDebuggerBreakpoint& bp );
void SendPacket ( void* data, int datasize );
bool mConnected;
netadr_t mServerAdr;
idPort mPort;
bool mBreak;
int mBreakID;
int mBreakLineNumber;
idStr mBreakFilename;
idDict mVariables;
rvDebuggerCallstackList mCallstack;
rvDebuggerThreadList mThreads;
rvDebuggerBreakpointList mBreakpoints;
EDebuggerMessage mWaitFor;
idStrList mServerScripts;
private:
void ClearCallstack ( void );
void ClearThreads ( void );
void UpdateWatches ( void );
// Network message handlers
void HandleBreak ( idBitMsg* msg );
void HandleInspectScripts ( idBitMsg* msg );
void HandleInspectCallstack ( idBitMsg* msg );
void HandleInspectThreads ( idBitMsg* msg );
void HandleInspectVariable ( idBitMsg* msg );
void HandleGameDLLHandle ( idBitMsg* msg );
void HandleRemoveBreakpoint ( idBitMsg* msg );
};
/*
================
rvDebuggerClient::IsConnected
================
*/
ID_INLINE bool rvDebuggerClient::IsConnected ( void )
{
return mConnected;
}
/*
================
rvDebuggerClient::IsStopped
================
*/
ID_INLINE bool rvDebuggerClient::IsStopped ( void )
{
return mBreak;
}
/*
================
rvDebuggerClient::GetActiveBreakpointID
================
*/
ID_INLINE int rvDebuggerClient::GetActiveBreakpointID ( void )
{
return mBreakID;
}
/*
================
rvDebuggerClient::GetBreakFilename
================
*/
ID_INLINE const char* rvDebuggerClient::GetBreakFilename ( void )
{
return mBreakFilename;
}
/*
================
rvDebuggerClient::GetBreakLineNumber
================
*/
ID_INLINE int rvDebuggerClient::GetBreakLineNumber ( void )
{
return mBreakLineNumber;
}
/*
================
rvDebuggerClient::GetCallstack
================
*/
ID_INLINE rvDebuggerCallstackList& rvDebuggerClient::GetCallstack ( void )
{
return mCallstack;
}
/*
================
rvDebuggerClient::GetThreads
================
*/
ID_INLINE rvDebuggerThreadList& rvDebuggerClient::GetThreads ( void )
{
return mThreads;
}
/*
================
rvDebuggerClient::GetVariableValue
================
*/
ID_INLINE const char* rvDebuggerClient::GetVariableValue ( const char* var, int stackDepth )
{
return mVariables.GetString ( va("%d:%s",stackDepth,var), "" );
}
/*
================
rvDebuggerClient::GetBreakpointCount
================
*/
ID_INLINE int rvDebuggerClient::GetBreakpointCount ( void )
{
return mBreakpoints.Num ( );
}
/*
================
rvDebuggerClient::GetBreakpoint
================
*/
ID_INLINE rvDebuggerBreakpoint* rvDebuggerClient::GetBreakpoint ( int index )
{
return mBreakpoints[index];
}
/*
================
rvDebuggerClient::Break
================
*/
ID_INLINE void rvDebuggerClient::Break ( void )
{
SendMessage ( DBMSG_BREAK );
}
/*
================
rvDebuggerClient::Resume
================
*/
ID_INLINE void rvDebuggerClient::Resume ( void )
{
mBreak = false;
SendMessage ( DBMSG_RESUME );
}
/*
================
rvDebuggerClient::StepOver
================
*/
ID_INLINE void rvDebuggerClient::StepOver ( void )
{
mBreak = false;
SendMessage ( DBMSG_STEPOVER );
}
/*
================
rvDebuggerClient::StepInto
================
*/
ID_INLINE void rvDebuggerClient::StepInto ( void )
{
mBreak = false;
SendMessage ( DBMSG_STEPINTO );
}
/*
================
rvDebuggerClient::SendPacket
================
*/
ID_INLINE void rvDebuggerClient::SendPacket ( void* data, int size )
{
mPort.SendPacket ( mServerAdr, data, size );
}
/*
================
rvDebuggerClient::GetServerScripts
================
*/
ID_INLINE idStrList& rvDebuggerClient::GetServerScripts( void )
{
return mServerScripts;
}
#endif // DEBUGGERCLIENT_H_