dhewm3/neo
Daniel Gibson a2929d9062 Fix Light Editor in Radiant (#456)
When selecting a light in the Radiant (builtin Windows-only level editor)
and pressing `j`, the light editor opened (as expected) but said that
no entity was selected.
That was because com_editorActive was false, most probably because of
  e8a1eb8b Fix mouse remaining ungrabbed when running map from Radiant
which sets com_editorActive to false (via com->ActivateTool(false)) if
the Radiant window loses focus, which should be the case when opening
the light editor window.

`com_editors & EDITOR_RADIANT` is != 0 as long as the radiant is
running, no matter which window currently has focus, so it works better.
2022-05-30 00:33:16 +02:00
..
cm Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
d3xp Add some missing newlines and fix typo in changelog 2022-05-21 06:30:54 +02:00
framework Update version to 1.5.2rc2 2022-05-28 18:06:52 +02:00
game Update version to 1.5.2rc2 2022-05-28 18:06:52 +02:00
idlib Add D3_(v)snprintfC99() for C99-compatible implementations 2022-01-10 04:06:54 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix assertion when switching to mod via menu, #458 2022-05-24 03:33:13 +02:00
sound Disable assertion in idSampleDecoderLocal::Decode*(), fix #461 2022-05-28 18:05:49 +02:00
sys Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
tools Fix Light Editor in Radiant (#456) 2022-05-30 00:33:16 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
CMakeLists.txt Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00