Add some missing newlines and fix typo in changelog

This commit is contained in:
Daniel Gibson 2022-05-21 06:30:54 +02:00
parent 0f9e066bf6
commit 77e70b5df7
6 changed files with 10 additions and 5 deletions

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@ -36,7 +36,7 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
by using scancodes for otherwise unknown keys
- Support typing in non-ASCII characters, if supported by Doom3 (it supports ISO-8859-1)
- Support the clipboard also on non-Windows platforms
You can paste code from the clipboard into the console or other edit fields
You can paste text from the clipboard into the console or other edit fields
with `Shift+Insert`
- Explicit support for Right Ctrl, Alt and Shift keys
(can be bound to different actions than their left counterparts)

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@ -1205,3 +1205,4 @@ int idGameEditExt::GetLineNumberForStatement(idProgram* program, int index) cons
{
return program->GetLineNumberForStatement(index);
}

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@ -351,6 +351,7 @@ bool idInterpreter::GetRegisterValue( const char *name, idStr &out, int scopeDep
return false;
}
}
/*
================
idInterpreter::GetCallstackDepth
@ -1978,4 +1979,5 @@ int idGameEditExt::GetInterpreterCallStackDepth(const idInterpreter* interpreter
const function_t* idGameEditExt::GetInterpreterCallStackFunction(const idInterpreter* interpreter, int stackDepth/* = -1*/)
{
return interpreter->GetCallstack()[stackDepth > -1 ? stackDepth : interpreter->GetCallstackDepth()].f;
}
}

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@ -1966,4 +1966,5 @@ void idGameEditExt::MSG_WriteThreadInfo(idBitMsg* msg, const idThread* thread, c
msg->WriteBits((int)const_cast<idThread*>(thread)->IsDoneProcessing(), 1);
msg->WriteBits((int)const_cast<idThread*>(thread)->IsWaiting(), 1);
msg->WriteBits((int)const_cast<idThread*>(thread)->IsDying(), 1);
}
}

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@ -1978,4 +1978,4 @@ int idGameEditExt::GetInterpreterCallStackDepth(const idInterpreter* interpreter
const function_t*idGameEditExt::GetInterpreterCallStackFunction( const idInterpreter* interpreter, int stackDepth/* = -1*/)
{
return interpreter->GetCallstack( )[ stackDepth > -1 ? stackDepth :interpreter->GetCallstackDepth( ) ].f;
}
}

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@ -1886,4 +1886,5 @@ void idGameEditExt::MSG_WriteThreadInfo(idBitMsg* msg, const idThread* thread, c
msg->WriteBits((int)const_cast<idThread*>(thread)->IsDoneProcessing(), 1);
msg->WriteBits((int)const_cast<idThread*>(thread)->IsWaiting(), 1);
msg->WriteBits((int)const_cast<idThread*>(thread)->IsDying(), 1);
}
}