dhewm3/neo
Daniel Gibson 860181867a Disable assertion in idSampleDecoderLocal::Decode*(), fix #461
It happened a lot more since
  504b572a Update sounds at ~60Hz instead of ~10Hz, fixes #141
(because then MixLoop() is more likely to be called in the narrow
 timeframe this can happen during level load) but could happen before.
So far I only observed it when starting a new game in Classic Doom 3.
See comment in the change and #461 for more information.
2022-05-28 18:05:49 +02:00
..
cm Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
d3xp Add some missing newlines and fix typo in changelog 2022-05-21 06:30:54 +02:00
framework Add Doom3: Phobos to list of mods that need d3xp (STILL UNSUPPORTED!) 2022-05-25 06:34:04 +02:00
game Add some missing newlines and fix typo in changelog 2022-05-21 06:30:54 +02:00
idlib Add D3_(v)snprintfC99() for C99-compatible implementations 2022-01-10 04:06:54 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix assertion when switching to mod via menu, #458 2022-05-24 03:33:13 +02:00
sound Disable assertion in idSampleDecoderLocal::Decode*(), fix #461 2022-05-28 18:05:49 +02:00
sys Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
tools Fix running script debugger if fs_basepath is used 2022-05-18 04:22:25 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
CMakeLists.txt Work around assertion in alphalabs4, fix #409 2022-05-16 05:43:47 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00