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Add Doom3: Phobos to list of mods that need d3xp (STILL UNSUPPORTED!)
Hoping that Team Future eventually fulfills their promise of releasing the source of the highly praised Phobos mod, I'm adding it to the list. Currently this is not very useful, but when (if) the phobos source becomes available I at least won't have to do a new dhewm3 release to support it (but only provide tfphobos.dll/.so/.dylib).
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1 changed files with 5 additions and 3 deletions
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@ -553,14 +553,16 @@ void idSessionLocal::UpdateMPLevelShot( void ) {
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}
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// helper function to load a mod (from mods menu)
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static void loadMod(const idStr& modName)
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{
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static void loadMod ( const idStr& modName ) {
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// add special case for mods known to need fs_game_base d3xp
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static const char* d3xpMods[] = {
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// TODO: if there are more mods that need d3xp as base
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// (and that are supported by dhewm3), add them here
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"d3le", // The Lost Mission
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"librecoopd3xp"
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"librecoopd3xp",
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// Doom 3: Phobos (they haven't released source yet, so it won't work yet,
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// but ain't I ever the optimist..)
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"tfphobos"
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};
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const char* baseMod = "";
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for ( int i=0; i < sizeof(d3xpMods)/sizeof(d3xpMods[0]); ++i ) {
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