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5ff59547a4
before it displayed the float values from the depth buffers as byte-wise RGBA values, which looked weird and wasn't super helpful.. now it's displayed as luminance float (i.e. one float representing greyscale), and transformed in the same way the TDM particle shader transforms the depth values to doom units (and then scaled back to 0..1, with 1 representing 3000 units) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |