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Add some functions to handle UTF-8 strings
- convert to/from ISO8859-1 (Doom3's "High ASCII" encoding) - count Unicode codepoints in UTF-8 string - cut UTF-8 string off after N codepoints - use the conversion function to replace iconv in sys/events.cpp
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3 changed files with 192 additions and 51 deletions
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@ -1880,3 +1880,171 @@ int D3_snprintfC99(char *dst, size_t size, const char *format, ...)
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va_end( argptr );
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return ret;
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}
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// convert UTF-8 to ISU8859-1 (the "High ASCII" 8-bit encoding Doom3 uses)
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// invalidChar is inserted into the output buffer for unicode characters that can't be
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// represented by ISO8859-1; if it's 0, those will just be skipped
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// returns NULL on error (need more than n chars in isobuf or invalid encoding in utf8str)
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// based on stb_from_utf8 from https://github.com/nothings/stb/blob/master/deprecated/stb.h#L1010
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char * D3_UTF8toISO8859_1( const char *utf8str, char *isobuf, int isobufLen, char invalidChar )
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{
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const unsigned char *str = (const unsigned char *) utf8str;
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unsigned char* buffer = (unsigned char *)isobuf;
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unsigned c;
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int i=0;
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int n = isobufLen - 1;
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while (*str) {
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if (i >= n)
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return NULL;
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if (!(*str & 0x80)) // ASCII char => copy directly
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buffer[i++] = *str++;
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else if ((*str & 0xe0) == 0xc0) {
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// Unicode character between 0x0080 and 0x07FF
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// => might be representable by ISO8859-1
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if (*str < 0xc2) return NULL;
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c = (*str++ & 0x1f) << 6;
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if ((*str & 0xc0) != 0x80) return NULL;
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c += (*str++ & 0x3f);
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if ( c < 0xFF )
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buffer[i++] = c;
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else if ( invalidChar != 0 )
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buffer[i++] = invalidChar;
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} else if ((*str & 0xf0) == 0xe0) {
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// Unicode character between 0x0800 and 0xFFF => way out of range for ISO8859-1
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// so just validate and skip the input bytes
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if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return NULL;
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if (*str == 0xed && str[1] > 0x9f) return NULL; // str[1] < 0x80 is checked below
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//c = (*str++ & 0x0f) << 12;
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++str;
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if ((*str & 0xc0) != 0x80) return NULL;
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//c += (*str++ & 0x3f) << 6;
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++str;
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if ((*str & 0xc0) != 0x80) return NULL;
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//buffer[i++] = c + (*str++ & 0x3f);
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++str;
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if ( invalidChar != 0 )
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buffer[i++] = invalidChar;
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} else if ((*str & 0xf8) == 0xf0) {
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// Unicode character between 0x010000 and 0x10FFFF => even more out of range
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// again, validate and skip
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if (*str > 0xf4) return NULL;
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if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return NULL;
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if (*str == 0xf4 && str[1] > 0x8f) return NULL; // str[1] < 0x80 is checked below
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c = (*str++ & 0x07) << 18;
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if ((*str & 0xc0) != 0x80) return NULL;
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c += (*str++ & 0x3f) << 12;
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if ((*str & 0xc0) != 0x80) return NULL;
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c += (*str++ & 0x3f) << 6;
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if ((*str & 0xc0) != 0x80) return NULL;
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c += (*str++ & 0x3f);
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// utf-8 encodings of values used in surrogate pairs are invalid
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if ((c & 0xFFFFF800) == 0xD800) return NULL;
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if ( invalidChar != 0 )
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buffer[i++] = invalidChar;
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} else
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return NULL;
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}
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buffer[i] = '\0';
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return isobuf;
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}
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// convert ISO8859-1 (the "High ASCII" 8-bit encoding Doom3 uses) to UTF-8
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// returns NULL on error (need more than utf8bufLen chars in utf8buf)
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// based on stb_to_utf8 from https://github.com/nothings/stb/blob/master/deprecated/stb.h#L1060
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char * D3_ISO8859_1toUTF8( const char* isoStr, char *utf8buf, int utf8bufLen )
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{
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const unsigned char *str = (const unsigned char *)isoStr;
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unsigned char *buffer = (unsigned char *)utf8buf;
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int i=0;
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int n = utf8bufLen - 1;
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while (*str) {
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if (i >= n)
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return NULL;
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if (*str < 0x80) {
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buffer[i++] = *str++;
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} else {
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buffer[i++] = 0xc0 + (*str >> 6);
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buffer[i++] = 0x80 + (*str & 0x3f);
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++str;
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}
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}
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buffer[i] = '\0';
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return utf8buf;
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}
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// returns number of Unicode codepoints (UTF32 char) in given UTF-8 string.
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// if n >= 0, it only looks at the first n bytes of str (but still stops at the first \0)
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// that's not necessarily the number of printed characters (as unicode allows graphemes that
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// consist of multiple codepoints), but for our purposes (limiting to Latin1 subset) it is..
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// based on utf8nlen from https://github.com/sheredom/utf8.h/blob/master/utf8.h
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size_t D3_UTF8CountCodepoints( const char *str, size_t n )
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{
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const char *t = str;
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size_t length = 0;
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if ( n == (size_t)-1 ) {
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n = strlen( str );
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}
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while ((size_t)(str - t) < n && '\0' != *str) {
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if (0xf0 == (0xf8 & *str)) {
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/* 4-byte utf8 code point (began with 0b11110xxx) */
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str += 4;
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} else if (0xe0 == (0xf0 & *str)) {
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/* 3-byte utf8 code point (began with 0b1110xxxx) */
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str += 3;
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} else if (0xc0 == (0xe0 & *str)) {
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/* 2-byte utf8 code point (began with 0b110xxxxx) */
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str += 2;
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} else { /* if (0x00 == (0x80 & *s)) { */
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/* 1-byte ascii (began with 0b0xxxxxxx) */
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str += 1;
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}
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/* no matter the bytes we marched s forward by, it was
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* only 1 utf8 codepoint */
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length++;
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}
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if ((size_t)(str - t) > n) {
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length--;
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}
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return length;
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}
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// cuts off str (by writing \0 char) after n Unicode codepoints
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// returns number of bytes that remain in string => returns strlen(str) (after cutting off)
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// if str contains <= n codepoints, it's not modified and the number of bytes in it
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// is still returned (excluding terminating \0)
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// based on utf8nlen from https://github.com/sheredom/utf8.h/blob/master/utf8.h
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size_t D3_UTF8CutOffAfterNCodepoints( char *str, size_t n )
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{
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const char *t = str;
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size_t length = 0;
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while ('\0' != *str) {
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if (0xf0 == (0xf8 & *str)) {
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/* 4-byte utf8 code point (began with 0b11110xxx) */
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str += 4;
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} else if (0xe0 == (0xf0 & *str)) {
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/* 3-byte utf8 code point (began with 0b1110xxxx) */
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str += 3;
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} else if (0xc0 == (0xe0 & *str)) {
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/* 2-byte utf8 code point (began with 0b110xxxxx) */
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str += 2;
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} else { /* if (0x00 == (0x80 & *s)) { */
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/* 1-byte ascii (began with 0b0xxxxxxx) */
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str += 1;
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}
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/* no matter the bytes we marched s forward by, it was
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* only 1 utf8 codepoint */
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length++;
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/* if we have reached the desired amount of codepoints, cut the rest off */
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if ( length == n ) {
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*str = '\0';
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break;
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}
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}
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return (size_t)(str - t);
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}
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@ -1082,4 +1082,25 @@ int D3_snprintfC99(char *dst, size_t size, const char *format, ...) id_attribute
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// unlike idStr::vsnPrintf() which returns -1 in that case
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int D3_vsnprintfC99(char *dst, size_t size, const char *format, va_list ap);
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// convert UTF-8 to ISU8859-1 (the "High ASCII" 8-bit encoding Doom3 uses)
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// invalidChar is inserted into the output buffer for unicode characters that can't be
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// represented by ISO8859-1; if it's 0, those will just be skipped
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char * D3_UTF8toISO8859_1( const char *utf8str, char *isobuf, int n, char invalidChar=0 );
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// convert ISO8859-1 (the "High ASCII" 8-bit encoding Doom3 uses) to UTF-8
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// returns NULL on error (need more than utf8bufLen chars in utf8buf)
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char * D3_ISO8859_1toUTF8( const char* isoStr, char *utf8buf, int utf8bufLen );
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// returns number of Unicode codepoints (UTF32 char) in given UTF-8 string.
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// if n >= 0, it only looks at the first n bytes of str (but still stops at the first \0)
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// that's not necessarily the number of printed characters (as unicode allows graphemes that
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// consist of multiple codepoints), but for our purposes (limiting to Latin1 subset) it is..
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size_t D3_UTF8CountCodepoints( const char *str, size_t n = -1 );
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// cuts off str (by writing \0 char) after n Unicode codepoints
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// returns number of bytes that remain in string => returns strlen(str) (after cutting off)
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// if str contains <= n codepoints, it's not modified and the number of bytes in it
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// is still returned (excluding terminating \0)
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size_t D3_UTF8CutOffAfterNCodepoints( char *str, size_t n );
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#endif /* !__STR_H__ */
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@ -143,11 +143,6 @@ static float joyAxis[MAX_JOYSTICK_AXIS];
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static idList<sysEvent_t> event_overflow;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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// for utf8ToISO8859_1() - used for non-ascii text input and Sys_GetLocalizedScancodeName()
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static SDL_iconv_t iconvDesc = (SDL_iconv_t)-1;
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#endif
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struct scancodename_t {
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int sdlScancode;
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const char* name;
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@ -243,39 +238,6 @@ static bool isAscii( const char* str_ ) {
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}
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return true;
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}
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// convert inbuf (which is expected to be in UTF-8) to outbuf (in ISO-8859-1)
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static bool utf8ToISO8859_1(const char* inbuf, char* outbuf, size_t outsize) {
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if ( iconvDesc == (SDL_iconv_t)-1 ) {
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return false;
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}
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size_t outbytesleft = outsize;
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size_t inbytesleft = strlen( inbuf ) + 1; // + terminating \0
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size_t ret = SDL_iconv( iconvDesc, &inbuf, &inbytesleft, &outbuf, &outbytesleft );
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while(inbytesleft > 0) {
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switch ( ret ) {
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case SDL_ICONV_E2BIG:
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outbuf[outbytesleft-1] = '\0'; // whatever, just cut it off..
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common->DPrintf( "Cutting off UTF-8 to ISO-8859-1 conversion to '%s' because destination is too small for '%s'\n", outbuf, inbuf );
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return true;
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case SDL_ICONV_EILSEQ:
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// try skipping invalid input data
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++inbuf;
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--inbytesleft;
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break;
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case SDL_ICONV_EINVAL:
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case SDL_ICONV_ERROR:
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// we can't recover from this
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return false;
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}
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}
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return outbytesleft < outsize; // return false if no char was written
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}
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#endif // SDL2
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// start button isn't bindable, but I want to use its name in the imgui-based menu
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}
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static char isoName[32];
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// try to convert name to ISO8859-1 (Doom3's supported "High ASCII")
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if ( utf8ToISO8859_1( ret, isoName, sizeof(isoName) ) && isoName[0] != '\0' ) {
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// TODO: pass '?' as invalidChar?
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if ( D3_UTF8toISO8859_1( ret, isoName, sizeof(isoName) ) && isoName[0] != '\0' ) {
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return isoName;
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}
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}
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@ -876,13 +839,6 @@ void Sys_InitInput() {
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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#else // SDL2 - for utf8ToISO8859_1() (non-ascii text input and key naming)
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assert(iconvDesc == (SDL_iconv_t)-1);
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iconvDesc = SDL_iconv_open( "ISO-8859-1", "UTF-8" );
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if( iconvDesc == (SDL_iconv_t)-1 ) {
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common->Warning( "Sys_SetInput(): iconv_open( \"ISO-8859-1\", \"UTF-8\" ) failed! Can't translate non-ascii input!\n" );
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}
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#endif
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in_kbd.SetModified();
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@ -932,10 +888,6 @@ void Sys_ShutdownInput() {
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mouse_polls.Clear();
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joystick_polls.Clear();
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event_overflow.Clear();
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_iconv_close( iconvDesc ); // used by utf8ToISO8859_1()
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iconvDesc = ( SDL_iconv_t ) -1;
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#endif
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}
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/*
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@ -1326,7 +1278,7 @@ sysEvent_t Sys_GetEvent() {
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s_pos = 1; // pos 0 is returned
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}
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return res;
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} else if( utf8ToISO8859_1( ev.text.text, s, sizeof(s) ) && s[0] != '\0' ) {
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} else if( D3_UTF8toISO8859_1( ev.text.text, s, sizeof(s) ) && s[0] != '\0' ) {
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res.evValue = (unsigned char)s[0];
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if ( s[1] == '\0' ) {
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s_pos = 0;
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