dhewm3/neo
Daniel Gibson 27aeda205c Make Sys_SetInteractiveIngameGuiActive() work better
it could happen that UIs are added to the internal list twice,
and also that the last UI wasn't removed from the list when a new one
was focused fast enough.

That should work better now, I hope I didn't break anything..
2024-03-17 04:03:27 +01:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
framework minizip: re-add doom3-specific changes 2024-02-12 05:05:31 +01:00
game Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
idlib Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) 2023-03-02 18:04:48 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
sound Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
sys Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
tools Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Further gamepad improvements 2024-01-18 19:53:45 +01:00
CMakeLists.txt README: Update link to Steam 2023-06-26 01:11:36 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00