dhewm3/neo/sys
Daniel Gibson 27aeda205c Make Sys_SetInteractiveIngameGuiActive() work better
it could happen that UIs are added to the internal list twice,
and also that the last UI wasn't removed from the list when a new one
was focused fast enough.

That should work better now, I hope I didn't break anything..
2024-03-17 04:03:27 +01:00
..
aros dhewm3log.txt for AROS 2022-01-16 06:12:51 +01:00
cmake Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
linux POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
osx Remove deprecated warnings on mac for cString use. 2022-07-07 22:47:12 +02:00
posix POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
stub Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
win32 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
glimp.cpp Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
platform.h Workaround for MCST-LCC compiler < 1.28 version 2024-02-06 17:20:05 +01:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
threads.cpp Fix SDL1.2 build and type of xthreadInfo::threadId 2023-01-16 03:22:01 +01:00