dhewm3/neo
dhewg 1b8777a008 Get rid of GL_HARDLINK, always link against libGL
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00
..
cm Fix -Wformat and -Wformat-extra-args warnings 2011-12-10 15:36:14 +01:00
d3xp Fix compilation for *BSD 2011-12-10 15:36:16 +01:00
framework Fix compilation for *BSD 2011-12-10 15:36:16 +01:00
game Fix compilation for *BSD 2011-12-10 15:36:16 +01:00
idlib Fix compilation for *BSD 2011-12-10 15:36:16 +01:00
MayaImport Fix all whitespace errors 2011-12-10 15:35:54 +01:00
openal Fix all whitespace errors 2011-12-10 15:35:54 +01:00
renderer Get rid of GL_HARDLINK, always link against libGL 2011-12-10 15:36:16 +01:00
sound Fix sound channel saving/restoring for x86_64 2011-12-10 15:36:13 +01:00
sys Get rid of GL_HARDLINK, always link against libGL 2011-12-10 15:36:16 +01:00
tools Fix compilation for *BSD 2011-12-10 15:36:16 +01:00
TypeInfo Fix shared library loading for x86_64 2011-12-10 15:36:10 +01:00
ui Fix id[Simple]Window for x86_64 2011-12-10 15:36:11 +01:00
SConstruct Get rid of GL_HARDLINK, always link against libGL 2011-12-10 15:36:16 +01:00