dhewm3/neo
Daniel Gibson 10dea591a8 Use more than one QuickSave file, #392
Now the game cycles between QuickSave, QuickSave2, QuickSave3, ...
(up to com_numQuicksaves files, 4 by default, up to 99), always
replacing the oldest.
Quick-loading always loads the newest quicksave, but all quicksaves
can be loaded via the load game menu.
2021-07-03 02:25:20 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
framework Use more than one QuickSave file, #392 2021-07-03 02:25:20 +02:00
game Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
idlib Don't use stringDataAllocator in idStr, it's not thread-safe 2021-06-24 03:26:51 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Make sure shaders are only loaded once at startup, fix #386 2021-06-24 18:37:14 +02:00
sound Make sure sampleTime used in sound updates is multiple of 8 2021-06-24 06:45:24 +02:00
sys Don't use stringDataAllocator in idStr, it's not thread-safe 2021-06-24 03:26:51 +02:00
tools Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt GCC/Clang: Remove -fno-unsafe-math-optimizations 2021-06-20 03:36:39 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00