dhewm3/neo/tools
Daniel Gibson b054261a0e Make MFC Tools work with MSAA enabled
The problem was that the editors called ChoosePixelFormat() instead of
wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no
attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl
variant), ChoosePixelFormat() will return an incomaptible format and
the editors don't get a working OpenGL context.
So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant
if available, and all the necessary plumbing around that.

While at it, removed the unused qwgl*PixelFormat function pointers and
supressed the "inconsistent dll linkage" warnings for the gl stubs
2021-05-11 00:39:00 +02:00
..
af Resolve Win32-isms trying to build tools with x64 MSVC 2021-05-06 03:31:56 +02:00
comafx Some additional LONG to LONG_PTR fixes for the tools as well as some warning fixes 2021-05-07 16:06:06 -04:00
common Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions 2021-05-10 03:18:24 +02:00
compilers - 4K / DPI aware Tool fixes 2021-05-10 01:09:47 +02:00
debugger Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
decl Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions 2021-05-10 03:18:24 +02:00
guied Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
Help hello world 2011-11-22 15:28:15 -06:00
materialeditor Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions 2021-05-10 03:18:24 +02:00
particle Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
pda Some additional LONG to LONG_PTR fixes for the tools as well as some warning fixes 2021-05-07 16:06:06 -04:00
radiant Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
script Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
sound Some additional LONG to LONG_PTR fixes for the tools as well as some warning fixes 2021-05-07 16:06:06 -04:00
edit_gui_common.h Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions 2021-05-10 03:18:24 +02:00
edit_public.h Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
edit_stub.cpp GUI Editor code/integration from SteelStorm2, doesn't build yet 2019-01-13 22:12:36 +01:00