Daniel Gibson
279a40a981
Fix -Wformat-security warnings - thanks James Addison!
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This is based on https://github.com/dhewm/dhewm3/pull/500
by https://github.com/jayaddison
See also https://github.com/blendogames/quadrilateralcowboy/pull/4
2023-01-05 04:45:34 +01:00
Stradex
f2239c75da
fix: cdkey check now properly disable in clients
2021-03-08 17:56:26 +01:00
Daniel Gibson
b13c131e4e
CD-Key check for internet-games can now be disabled
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with ID_ENFORCE_KEY_CLIENT 0
This patch is from Kot-in-Action Creative Artel
Fixes #55
2012-11-13 23:48:15 +01:00
dhewg
0b08240e02
Remove all OS specific gamepak code
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Useless since there are no gamepaks.
2012-07-04 02:18:48 +02:00
dhewg
cac32559e7
Remove all gamepak FileSystem<->Async[Client|Server] code
2012-07-04 02:18:48 +02:00
dhewg
72156cb1b4
Remove all client/server gamepak checks
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We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
9034da11d0
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
dhewg
94df46637a
s/WriteLong/WriteInt/ to match the argument type
2012-06-28 13:52:23 +02:00
dhewg
6d6c5c8ce7
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
dhewg
82a87863ff
Rename FILE_[EXEC|OPEN] due to conflict
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Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
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Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
79ad905e05
Fix all whitespace errors
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Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00