dhewg
1ecf98416c
Get rid of GLW_WM_CREATE
...
Another stub.
2012-01-02 15:44:05 -05:00
dhewg
73779eca39
Get rid of unused GLW_InitExtensions()
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Unused forward declaration.
2012-01-02 15:44:02 -05:00
dhewg
32530bf7a2
Get rid of GLimp_EnableLogging
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Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
3be7fae15c
Always link the Windows binaries against OpenGL
...
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb
Move wgl* function pointers
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Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
dhewg
e6d8509752
Remove wglGetExtensionsStringARB from win_local.h
...
It's only used in win_glimp.cpp
2012-01-02 15:43:50 -05:00
dhewg
1afe61cc8d
Get rid of dead render thread code
...
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
79ad905e05
Fix all whitespace errors
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Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00