Commit graph

667 commits

Author SHA1 Message Date
dhewg
6997848645 Use HUGE_VAL instead of HUGE
This is more portable, and older MinGW versions actually
don't know about HUGE.

Reported by serpentine.
2011-12-22 12:33:21 +01:00
dhewg
d37fe69f85 Change another _WIN32 to _MSC_VER for MinGW
Older MinGW versions do not know about __assume().
Change _WIN32 in comments too to match their opening #if.

Reported by serpentine.
2011-12-22 12:32:39 +01:00
dhewg
469031be21 Remove win32 special case in idSession::Frame()
Since 1a25b165 not required anymore, all platforms behave the
same.
2011-12-22 11:43:24 +01:00
dhewg
cdf6fa3702 New define IDSTR_NO_REDIRECT
The defines in idlib/Str.h won't be set to redirect the low
level c string functions to idStr when IDSTR_NO_REDIRECT is
set.

Fixes compilation for MSVC:
error C2761: 'Cmp' : member function redeclaration not allowed

Reported by spiral.
2011-12-22 11:21:55 +01:00
spiral
540bbae490 CMake support for MSVC
Use the WIN32 flag for add_executable.
2011-12-22 11:21:54 +01:00
spiral
7e5795dd56 Add missing includes for MSVC
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2011-12-22 11:07:01 +01:00
dhewg
ca04dd36d8 Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
dhewg
6e0c766d14 Unify all Sys_GetProcessorId()
Use SDL functions whenever possible.
2011-12-22 11:07:00 +01:00
dhewg
d4281b56bf Get rid of Sys_GetProcessorString()
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
dhewg
4150029322 Unify CPUID_FTZ and CPUID_DAZ
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2011-12-22 10:38:40 +01:00
dhewg
acfe2489e4 Get rid of unused CPUID flags 2011-12-22 10:38:40 +01:00
dhewg
e2b46a5a34 Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
Now unused.
2011-12-22 10:38:39 +01:00
dhewg
2e3653ce9f Get rid of CPU speed check in SetMachineSpec()
This is a non portable x86 and x86_64 check.
2011-12-22 10:38:39 +01:00
dhewg
280c95b52c Use idSys::GetMilliseconds() for idTimer
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2011-12-22 10:38:39 +01:00
dhewg
a99971f44c Add GetMilliseconds to idSys
To be used for the overhauled idTimer in idlib/.
2011-12-22 10:38:38 +01:00
dhewg
c994974ffc Port Sys_Milliseconds() to SDL
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2011-12-22 10:38:38 +01:00
dhewg
317e63887c Port Sys_Sleep() to SDL 2011-12-22 10:38:38 +01:00
dhewg
e7482b4957 Port all thread related functions to SDL
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7 Port the async thread to a SDL timer
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f Move MAX_THREADS as define to BuildDefines.h 2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0 Port critical sections and events to SDL
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
0f3c2ebf52 Use SDL for everything endian 2011-12-21 17:40:38 +01:00
dhewg
005677494f Initial SDL setup
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
efc71124b1 TypeInfoGen is standalone, don't compile/link it
Same change for scons as 8ca99602 for CMake.
2011-12-21 17:39:01 +01:00
dhewg
45566d9727 Fix compilation via scons
Add the include path to the root directory, overlooked in
736ec20d.
2011-12-21 13:53:36 +01:00
dhewg
1358d397e4 Link MinGW binaries with -mwindows
mingw-w64 requires this when linking gui applications.
2011-12-20 12:17:45 +01:00
dhewg
278dae9345 Get rid of -Wno-unknown-pragmas
Not required anymore.
2011-12-19 23:21:49 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
18526bf4eb Split Game_local.h
New header GameBase.h with all the defines from Game_local.h and
gameError() to reduce header dependencies.
2011-12-19 23:21:41 +01:00
dhewg
cfbed87fa8 Move constants from AsyncNetwork.h
Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
da60a2a631 Adapt structs for easy forward declarations
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
966a380793 Move BuildDefines.h include to platform.h 2011-12-19 20:33:09 +01:00
dhewg
5d8d3b726e Include cstddef for ptrdiff_t in platform.h 2011-12-19 20:33:09 +01:00
dhewg
90a53d0977 Move idlib typedefs to platform.h 2011-12-19 20:33:03 +01:00
dhewg
cf57db42e9 Move common includes from precompiled.h to platform.h 2011-12-19 20:31:32 +01:00
dhewg
96ef0754e2 Split platform specific code from precompiled.h
New header sys/platform.h.
2011-12-19 20:31:28 +01:00
dhewg
73008b0691 Only compile idlib once
Build one static idlib and link the binaries against it.
2011-12-19 20:20:57 +01:00
dhewg
dbf3b43140 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
8e34d86f8a Get rid of ID_ALLOW_D3XP
There're no second class citizens.
2011-12-19 20:17:46 +01:00
dhewg
e5ec63ce06 Move the game include directory to the build system
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
dhewg
8ca99602aa TypeInfoGen is standalone, don't compile/link it
Neither the core or the game libraries need it.
2011-12-16 16:37:58 +01:00
dhewg
6017d8d7a1 Mark unused variable in a non-debug build as such
Forgot this one in be40e9d6
2011-12-16 16:01:52 +01:00
dhewg
d0e5555f72 Fix -Wuninitialized warnings in release builds
may be used uninitialized in this function
2011-12-16 16:00:28 +01:00
dhewg
506569529a Fix compilation of demo binaries
invalid conversion from ‘const char*’ to ‘char*’

There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2011-12-16 00:07:16 +01:00
dhewg
bc3b1c0883 Partly restore behaviour from c17b80e9
The subtraction was inverted, but change back the behaviour too:
Hardcode offsets and check via asserts() in Debug builds.
2011-12-15 18:52:34 +01:00
dhewg
b3999a264c Overwrite CMake default C[XX]FLAGS
CMake sets default flags for the standard build types.
We want to replace them, not merge them.

Reported by azalyn.
2011-12-15 17:51:56 +01:00
dhewg
76939c6de7 Delete redundant files 2011-12-15 17:51:36 +01:00
dhewg
044f745e0c Disable sound backend entry in the option menu
"Reverse channels", woooo
2011-12-14 19:04:19 +01:00
dhewg
b62b033b88 Get rid of all idAudioHardware implementations 2011-12-14 18:37:03 +01:00
dhewg
18f9793732 Get rid of the intenal useOpenAL
Useless now, there is only OpenAL.
2011-12-14 18:24:06 +01:00