dhewg
72156cb1b4
Remove all client/server gamepak checks
...
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
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There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
822b0b84af
s/ReadDeltaLongCounter/ReadDeltaIntCounter/
...
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15
s/WriteDeltaLongCounter/WriteDeltaIntCounter/
...
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
dhewg
94df46637a
s/WriteLong/WriteInt/ to match the argument type
2012-06-28 13:52:23 +02:00
dhewg
6d6c5c8ce7
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
dhewg
82a87863ff
Rename FILE_[EXEC|OPEN] due to conflict
...
Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
cfbed87fa8
Move constants from AsyncNetwork.h
...
Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
be40e9d661
Mark unused variables in a non-debug build as such
...
Variables which are only used in assert().
2011-12-10 15:36:07 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00