dhewg
3be7fae15c
Always link the Windows binaries against OpenGL
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Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
21f6eeaaeb
Move wgl* function pointers
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Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
dhewg
e6d8509752
Remove wglGetExtensionsStringARB from win_local.h
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It's only used in win_glimp.cpp
2012-01-02 15:43:50 -05:00
dhewg
1afe61cc8d
Get rid of dead render thread code
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The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
dhewg
6e0c766d14
Unify all Sys_GetProcessorId()
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Use SDL functions whenever possible.
2011-12-22 11:07:00 +01:00
dhewg
d4281b56bf
Get rid of Sys_GetProcessorString()
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This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2011-12-22 10:38:40 +01:00
dhewg
1a25b165b0
Port critical sections and events to SDL
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Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
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Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
b6bcd0a9cb
Fix compilation for MinGW
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Just a few minor hiccups.
2011-12-14 18:20:30 +01:00
dhewg
18762483e6
Change return type of [Sys_]GetProcessorId to int
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Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2011-12-13 18:57:30 +01:00
dhewg
79ad905e05
Fix all whitespace errors
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Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00