Commit graph

21 commits

Author SHA1 Message Date
Daniel Gibson
b86d2c587d A #define in draw_arb2.cpp to load soft particle shader from disk
by default it's still compiled into the executable
2024-07-25 03:24:20 +02:00
Daniel Gibson
3c887d5af5 Integrate (working!) soft particle shader, clean up that code a bit
turned out the whole problem with soft particles what that the vertex
shader used vertex.attrib[8] instead of vertex.texcoord (and with
nvidia drivers those are equivalent)

I integrated the shader source into the c++ code so I don't have to
ship glprogs/soft_particles.vfp
2024-07-25 03:24:20 +02:00
Daniel Gibson
47bd8afa91 Try to ensure currentDepthImage always uses NEAREST filtering
cleaner than only setting it in CopyDepthbuffer()
2024-07-25 03:24:20 +02:00
Daniel Gibson
41eef54611 Merge soft particles from thedarkmod 2.04
don't really work, though
2024-07-25 03:24:20 +02:00
Daniel Gibson
ea781c577e Use idStr::Copynz() instead of strncpy()
to guarantee \0-termination
2022-01-08 16:58:48 +01:00
Daniel Gibson
78eef43d50 Fix rendering of mars globe in main menu with some drivers
The problem was that negative values (from dhewm3tmpres.xyz) were passed
to POW, and POW doesn't have to support negative bases, according to
ARB_fragment_program.txt, and Intels Linux drive apparently doesn't,
see also https://gitlab.freedesktop.org/mesa/mesa/-/issues/5131

Using MUL_SAT instead of MUL to clamp the value that gets passed to POW
afterwards to [0, 1] fixes the problem without any disadvantages.
2021-08-17 19:43:01 +02:00
Daniel Gibson
981863788f Update Changelog
and fix a typo in a comment in the shader gamma injection code
2021-07-19 17:09:36 +02:00
Daniel Gibson
6dbcf6523e Shader Gamma: support "OUTPUT bla = result.color;" in frag. shaders
so far the code assumed that "result.color" is always used directly,
but the ARB shaders allow creating an alias with the aforementioned
syntax. So turn that into an variable-alias for dhewm3tmpres.
2021-07-19 05:26:22 +02:00
Daniel Gibson
dc42bdc873 Do gamma correction (r_gamma, r_brightness) in shaders
by injecting code to do it into fragment shaders.

Can be disabled with r_gammaInShaders 0

refs #385
2021-06-20 03:36:39 +02:00
dhewg
6aa9b3602e Remove the deprecated nv20 renderer 2012-07-20 00:13:01 +02:00
dhewg
4b67aae8fe Remove the deprecated r200 renderer 2012-07-20 00:12:59 +02:00
dhewg
2a3d07e174 More logging cleanup 2012-07-20 00:12:55 +02:00
dhewg
32530bf7a2 Get rid of GLimp_EnableLogging
Only stubs left.
2012-01-02 15:44:00 -05:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
76939c6de7 Delete redundant files 2011-12-15 17:51:36 +01:00
dhewg
09f3aa0568 Fix -Wuninitialized warnings
may be used uninitialized in this function
2011-12-10 15:36:05 +01:00
dhewg
3f5c14ef5f Fix -Wunused-but-set-variable warnings
variable set but not used

Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2011-12-10 15:36:04 +01:00
dhewg
7f4bcf94ca Fix -Wunused-function warnings
defined but not used
2011-12-10 15:36:02 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00