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Update Changelog
and fix a typo in a comment in the shader gamma injection code
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2 changed files with 5 additions and 3 deletions
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@ -31,9 +31,10 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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when setting `r_locksurfaces 1`. Originally it was supposed to render exactly
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the surfaces that *were* visible then, but I couldn't get that to work.
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This is pretty similar, but there may be differences with opened doors and such.
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* Keyboard input improvements:
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* Keyboard input improvements (mostly SDL2-only):
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- Support (hopefully) all keyboard keys on all kinds of keyboard layouts
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by using scancodes for otherwise unknown keys
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- Support typing in non-ASCII characters, if supported by Doom3 (it supports ISO-8859-1)
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- Support the clipboard also on non-Windows platforms
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You can paste code from the clipboard into the console or other edit fields
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with `Shift+Insert`
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@ -172,7 +173,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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1.4.0 (2015-10-09)
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------------------------------------------------------------------------
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The first dhewm3 release. Changes compared to the open sourced Doom3 1.3.1 on 2011-11-22:
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The first dhewm3 release. Changes compared to Doom3 1.3.1 as open sourced
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on 2011-11-22 (most work done by *dhewg*):
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* Use CMake as build system instead of Visual Studio and XCode solutions and SCons etc
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* Replaced lots of platform-specific code with libSDL
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@ -380,7 +380,7 @@ static char* findLineThatStartsWith( char* text, const char* findMe ) {
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static ID_INLINE bool isARBidentifierChar( int c ) {
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// according to chapter 3.11.2 in ARB_fragment_program.txt identifiers can only
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// contain these chars (first char mustn't be a number, but hat doesn't matter here)
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// contain these chars (first char mustn't be a number, but that doesn't matter here)
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// NOTE: isalnum() or isalpha() apparently doesn't work, as it also matches spaces (?!)
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return c == '$' || c == '_'
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|| (c >= '0' && c <= '9')
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