dhewm3-sdk/game
revility f060e97aae pm_thirdperson cvar archive removed
This was done so pm_thirdperson wil always reset to 1 when starting the game.  If the game crashes or quits while in first person it was starting back up in it before.
2018-10-21 04:31:15 +02:00
..
ai Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
anim Ruiner compiles 2018-08-27 15:13:36 +02:00
gamesys pm_thirdperson cvar archive removed 2018-10-21 04:31:15 +02:00
physics Ruiner compiles 2018-08-27 15:13:36 +02:00
script Ruiner compiles 2018-08-27 15:13:36 +02:00
Actor.cpp Headshot Frozen ragdoll bug fix 2018-10-21 04:31:15 +02:00
Actor.h Ruiner compiles 2018-08-27 15:13:36 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
AFEntity.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
BrittleFracture.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
BrittleFracture.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Fix another arrow-shooting Assertion 2018-09-02 03:42:59 +02:00
Entity.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Game_local.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Game_local.h Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2018-08-20 01:46:33 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Grabber.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Grabber.h Ruiner compiles 2018-08-27 15:13:36 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Item.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Misc.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp pm_crossHairOrigin added 2018-10-21 04:31:15 +02:00
Player.cpp.rej Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Player.h pm_crossHairOrigin added 2018-10-21 04:31:15 +02:00
PlayerCursor.cpp Weapon firing bug fix 2018-10-21 04:31:15 +02:00
PlayerCursor.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
PlayerView.h Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Projectile.cpp Fix Assertion in Engine when shooting Arrows 2018-09-02 01:17:57 +02:00
Projectile.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Pvs.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Pvs.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
tracer.h Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Trigger.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Trigger.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Weapon.cpp pm_projectileOrigin added 2018-10-21 04:31:15 +02:00
Weapon.h pm_projectileOrigin added 2018-10-21 04:31:15 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00