make base build with Visual Studio 14

This commit is contained in:
leffmann 2015-10-11 14:26:10 +02:00 committed by Daniel Gibson
parent 99bbd70af5
commit 5baf5deca7
3 changed files with 3 additions and 3 deletions

View file

@ -140,7 +140,7 @@ void idSecurityCamera::Spawn( void ) {
}
negativeSweep = ( sweepAngle < 0 ) ? true : false;
sweepAngle = abs( sweepAngle );
sweepAngle = idMath::Fabs( sweepAngle );
scanFovCos = cos( scanFov * idMath::PI / 360.0f );

View file

@ -2148,7 +2148,7 @@ bool idAI::NewWanderDir( const idVec3 &dest ) {
}
// try other directions
if ( ( gameLocal.random.RandomInt() & 1 ) || abs( deltay ) > abs( deltax ) ) {
if ( ( gameLocal.random.RandomInt() & 1 ) || idMath::Fabs( deltay ) > idMath::Fabs( deltax ) ) {
tdir = d[ 1 ];
d[ 1 ] = d[ 2 ];
d[ 2 ] = tdir;

View file

@ -140,7 +140,7 @@ void Cmd_ListSpawnArgs_f( const idCmdArgs &args ) {
for ( i = 0; i < ent->spawnArgs.GetNumKeyVals(); i++ ) {
const idKeyValue *kv = ent->spawnArgs.GetKeyVal( i );
gameLocal.Printf( "\"%s\" "S_COLOR_WHITE"\"%s\"\n", kv->GetKey().c_str(), kv->GetValue().c_str() );
gameLocal.Printf( "\"%s\" " S_COLOR_WHITE "\"%s\"\n", kv->GetKey().c_str(), kv->GetValue().c_str() );
}
}