dhewm3-sdk/game
Daniel Gibson 97aa34a2f2 cursor and ingame menu scaling
Cursor now uses 2 different guis based upon aspect ratio just like
the hud. This is due to the translations of of the cross hairs being
off if a 4:3 cursor is on top of a 16:9 render view.
Requires additional key in the player def just like the hud does.
In game menu no longer stretches. Looks much better.
This is the menu that displays the advanced controls.

(DG: based on revility's commit with same message, removed stuff already
 implemented here and cleaned up the rest a bit)
2018-11-11 23:51:42 +01:00
..
ai Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
anim Ruiner compiles 2018-08-27 15:13:36 +02:00
gamesys updated a few default settings 2018-11-03 16:17:26 -04:00
physics Ruiner compiles 2018-08-27 15:13:36 +02:00
script Increased max globals 2018-10-21 04:31:15 +02:00
Actor.cpp Headshot Frozen ragdoll bug fix 2018-10-21 04:31:15 +02:00
Actor.h Ruiner compiles 2018-08-27 15:13:36 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
AFEntity.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
BrittleFracture.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
BrittleFracture.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Fix another arrow-shooting Assertion 2018-09-02 03:42:59 +02:00
Entity.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Game_local.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Game_local.h Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2018-08-20 01:46:33 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Grabber.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Grabber.h Ruiner compiles 2018-08-27 15:13:36 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Item.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Misc.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp cursor and ingame menu scaling 2018-11-11 23:51:42 +01:00
Player.cpp.rej Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Player.h CheckCrossHairOrigin added 2018-10-21 04:31:15 +02:00
PlayerCursor.cpp Weapon firing bug fix 2018-10-21 04:31:15 +02:00
PlayerCursor.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
PlayerView.h Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Projectile.cpp Fix Assertion in Engine when shooting Arrows 2018-09-02 01:17:57 +02:00
Projectile.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Pvs.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Pvs.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
tracer.h Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Trigger.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Trigger.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Weapon.cpp pm_projectileOrigin added 2018-10-21 04:31:15 +02:00
Weapon.h pm_projectileOrigin added 2018-10-21 04:31:15 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00