dhewm3-sdk/game
revility 864fa1fd3d Update Player.cpp
Added the telishield key for the player def and script to use.  This key disables the player taking damage and can be checked in the script for stuff like changing skins, etc.

cross hair fix:  pm_modelview .  This cvar changes the origin of the playerview to a joint for the crosshairs.  This is set to a joint close to the player weapons to prevent the trace line used for cross hairs stopping too early when shooting around corners. 
Additionally pm_modelview's axis is now the renderview axis and not the joint other wise the thirdperson crosshair is displayed in wrong directions.
pm_modelview is now on by default.
2018-10-21 04:31:15 +02:00
..
ai Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
anim Ruiner compiles 2018-08-27 15:13:36 +02:00
gamesys Update SysCvar.cpp 2018-10-21 04:31:15 +02:00
physics Ruiner compiles 2018-08-27 15:13:36 +02:00
script Ruiner compiles 2018-08-27 15:13:36 +02:00
Actor.cpp Update Actor.cpp 2018-10-21 04:31:15 +02:00
Actor.h Ruiner compiles 2018-08-27 15:13:36 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
AFEntity.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
BrittleFracture.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
BrittleFracture.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Fix another arrow-shooting Assertion 2018-09-02 03:42:59 +02:00
Entity.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Game_local.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Game_local.h Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2018-08-20 01:46:33 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Grabber.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Grabber.h Ruiner compiles 2018-08-27 15:13:36 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Item.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Misc.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp Update Player.cpp 2018-10-21 04:31:15 +02:00
Player.cpp.rej Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Player.h Update Player.h 2018-10-21 04:31:15 +02:00
PlayerCursor.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
PlayerCursor.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
PlayerView.h Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Projectile.cpp Fix Assertion in Engine when shooting Arrows 2018-09-02 01:17:57 +02:00
Projectile.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Pvs.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Pvs.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
tracer.h Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Trigger.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Trigger.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Weapon.cpp Update Weapon.cpp 2018-10-21 04:31:15 +02:00
Weapon.h Ruiner compiles 2018-08-27 15:13:36 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00