Update Player.h

adds the telishield key for the player.def & script to use.  When set to 1, the player will take no damage.  Done this way so we can check it and also apply other effects such as player skin changing.
This commit is contained in:
revility 2018-09-21 14:04:02 -04:00 committed by Daniel Gibson
parent dd30a38bb1
commit d1093579ff

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@ -335,6 +335,7 @@ public:
int weapon_fists;
int heartRate;
int telishield; //revility 2018 no damage key in player def
idInterpolate<float> heartInfo;
int lastHeartAdjust;
int lastHeartBeat;