Kalamatee
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2fb870b13f
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import AROS changes
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2018-08-20 01:46:39 +02:00 |
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dhewg
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e85823f8ce
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Remove all OS specific gamepak code
Useless since there are no gamepaks.
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2018-08-20 01:46:34 +02:00 |
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dhewg
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6b30d96d44
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Get rid of CPU_EASYARGS
Never use the event callbacks with mismatching prototypes.
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2018-08-20 01:46:32 +02:00 |
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dhewg
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151288e170
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CMake: Use config.h for BUILD_OS and BUILD_CPU
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
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2018-08-20 01:46:32 +02:00 |
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dhewg
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6dfe95e732
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CMake: Create config.h
Use config.h for configure time settings.
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2018-08-20 01:46:32 +02:00 |
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dhewg
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d0846bdae8
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Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
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2018-08-20 01:46:31 +02:00 |
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spiral
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85a3a7089a
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Add ID_GAME_API for dllexport/attribute(visibility)
Delete obsolete Game.def exports files
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2018-08-20 01:46:30 +02:00 |
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spiral
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3dc6127529
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Remove MWERKS stuff
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2018-08-20 01:46:29 +02:00 |
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spiral
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139726bc37
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Add missing includes for MSVC
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
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2018-08-20 01:46:29 +02:00 |
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dhewg
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f1a7b426fe
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Port all thread related functions to SDL
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
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2018-08-20 01:46:29 +02:00 |
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dhewg
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f41d2347b1
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Use SDL for everything endian
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2018-08-20 01:46:29 +02:00 |
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dhewg
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8f4d16fd1b
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Move BuildDefines.h include to platform.h
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2018-08-20 01:46:27 +02:00 |
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dhewg
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7a40472c5b
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Include cstddef for ptrdiff_t in platform.h
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2018-08-20 01:46:27 +02:00 |
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dhewg
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487406d861
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Move idlib typedefs to platform.h
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2018-08-20 01:46:27 +02:00 |
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dhewg
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e522e719dd
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Move common includes from precompiled.h to platform.h
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2018-08-20 01:46:27 +02:00 |
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dhewg
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7d52a803ab
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Split platform specific code from precompiled.h
New header sys/platform.h.
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2018-08-20 01:46:27 +02:00 |
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