2018-12-09 04:58:41 +00:00
|
|
|
# Modifications for **dhewm3**
|
|
|
|
|
|
|
|
Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs.
|
|
|
|
This means that old Mods are only supported if they *either* have been ported to dhewm3
|
|
|
|
*or* don't require their own Game DLL (but are using the one from the main game).
|
|
|
|
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must
|
|
|
|
release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3).
|
2018-12-16 23:14:44 +00:00
|
|
|
The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
|
|
|
|
General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at
|
|
|
|
the **[idTech4 ModWiki](https://modwiki.dhewm3.org)**.
|
2018-12-09 04:58:41 +00:00
|
|
|
|
|
|
|
# List of supported Mods
|
|
|
|
|
|
|
|
## Classic Doom 3
|
|
|
|
|
|
|
|
<a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a>
|
|
|
|
<a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a>
|
|
|
|
|
|
|
|
*Classic Doom 3* is a remake of the first episode of the original Doom in Doom3.
|
|
|
|
|
|
|
|
A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/downloads/classic-doom-3-131)
|
|
|
|
- Just extract that zip to your Doom3/dhewm3 installation.
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/cdoom)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
|
|
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game cdoom`
|
|
|
|
|
|
|
|
## Denton's Enhanced Doom3
|
|
|
|
|
|
|
|
This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.
|
|
|
|
|
|
|
|
A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/dentons-enhanced-doom3-v202/downloads/dentons-enhanced-doom3-v2021)
|
|
|
|
- Open that zip and extract the contained `Extract this to your doom3 folder.zip` to your Doom3/dhewm3 installation.
|
|
|
|
- Especially if you're not on Windows, make sure to rename the contained `Dentonmod/` directory to `dentonmod/`,
|
|
|
|
as doom3 doesn't like uppercase characters in paths (while it works on Windows,
|
|
|
|
it doesn't on Linux, FreeBSD and possibly OSX!)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
2018-12-09 05:05:25 +00:00
|
|
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game dentonmod`
|
|
|
|
|
|
|
|
## Fitz Packerton
|
|
|
|
|
|
|
|
<a href="mods/fitz1.jpg" title="Screenshot 1 of Fitz Packerton"><img src="mods/small-fitz1.jpg" height=200></a>
|
|
|
|
<a href="mods/fitz2.jpg" title="Screenshot 2 of Fitz Packerton"><img src="mods/small-fitz2.jpg" height=200></a>
|
|
|
|
|
|
|
|
Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!
|
|
|
|
|
|
|
|
Fitz Packerton is *"A theatrical game about a man and the things he carries.
|
|
|
|
Pack what you must. Pray you won't need it."*
|
|
|
|
|
|
|
|
* You can get the game data at [https://teddydief.itch.io/fitz](https://teddydief.itch.io/fitz)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/fitz)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
2018-12-09 05:05:25 +00:00
|
|
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game fitz`
|
|
|
|
|
|
|
|
## HardQore2
|
|
|
|
|
|
|
|
<a href="mods/hq1.jpg" title="Screenshot 1 of HardQore2"><img src="mods/small-hq1.jpg" height=200></a>
|
|
|
|
<a href="mods/hq2.jpg" title="Screenshot 2 of HardQore2"><img src="mods/small-hq2.jpg" height=200></a>
|
|
|
|
|
|
|
|
The *DOOM 3: HardQore* modification brings classic, fast paced, thumb blistering **side scrolling action** to Hell.
|
|
|
|
If you're a fan of classic action games such as Contra & Metal Slug; then HardQore is what you have been waiting for.
|
|
|
|
|
|
|
|
Thanks a lot to Revility (and the rest of the HardQore2 team) for releasing
|
|
|
|
the source under GPL, so I could port it to dhewm3! :-)
|
|
|
|
|
|
|
|
* You can get the game data at:
|
|
|
|
[https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo)
|
|
|
|
and [https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch](https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch)
|
|
|
|
(yes, you need both!)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/hardqore2)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
2018-12-09 05:05:25 +00:00
|
|
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game hardqore2`
|
|
|
|
|
|
|
|
## Scarlet Rivensin: The Ruiner
|
|
|
|
|
2018-12-16 02:34:05 +00:00
|
|
|
<a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a>
|
|
|
|
<a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a>
|
2018-12-09 04:58:41 +00:00
|
|
|
|
|
|
|
*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish,
|
|
|
|
third person action modification for Doom3 & dhewm 3.
|
|
|
|
The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.
|
|
|
|
|
|
|
|
Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/ruiner)
|
|
|
|
- Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/rivensin)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable is part of
|
2018-12-09 05:05:25 +00:00
|
|
|
`dhewm3-mods_*_win32.zip` on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself
|
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game rivensin`
|
|
|
|
|
|
|
|
|
|
|
|
<!-- TODO: Quadrilateral Cowboy ??? -->
|