Link the ModWiki

This commit is contained in:
Daniel Gibson 2018-12-17 00:14:44 +01:00
parent 15bbe4e686
commit 3df00e2fb6
5 changed files with 13 additions and 2 deletions

View file

@ -46,6 +46,8 @@
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
</ul>
</nav>
</header>

View file

@ -46,6 +46,8 @@
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
</ul>
</nav>
</header>

View file

@ -42,6 +42,8 @@
<li><a href="#list-of-supported-mods">List of Mods</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
</ul>
</nav>
</header>
@ -50,7 +52,8 @@
<!-- part2 is generated from mods.md after that index.html_part3 closes it all -->
<h1 id="modifications-for-dhewm3">Modifications for <strong>dhewm3</strong></h1>
<p>Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they <em>either</em> have been ported to dhewm3 <em>or</em> don't require their own Game DLL (but are using the one from the main game).<br />
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code <strong>under the GPLv3 license</strong> (that id Software chose when open sourcing Doom3). The <a href="https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3">dhewm3 SDK project page</a> has more information.</p>
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code <strong>under the GPLv3 license</strong> (that id Software chose when open sourcing Doom3). The <a href="https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3">dhewm3 SDK project page</a> has more information.<br />
General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at the <strong><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></strong>.</p>
<h1 id="list-of-supported-mods">List of supported Mods</h1>
<h2 id="classic-doom-3">Classic Doom 3</h2>
<p><a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a> <a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a></p>

View file

@ -42,6 +42,8 @@
<li><a href="#list-of-supported-mods">List of Mods</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
<li>|</li>
<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
</ul>
</nav>
</header>

View file

@ -5,7 +5,9 @@ This means that old Mods are only supported if they *either* have been ported to
*or* don't require their own Game DLL (but are using the one from the main game).
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must
release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3).
The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at
the **[idTech4 ModWiki](https://modwiki.dhewm3.org)**.
# List of supported Mods