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Link the ModWiki
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<li><a href="#how-to-install">How to Install</a></li>
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<li>|</li>
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<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
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<li>|</li>
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<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
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</ul>
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</nav>
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</header>
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<li><a href="#how-to-install">How to Install</a></li>
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<li>|</li>
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<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
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<li>|</li>
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<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
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</ul>
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</nav>
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</header>
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<li><a href="#list-of-supported-mods">List of Mods</a></li>
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<li>|</li>
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<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
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<li>|</li>
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<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
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</ul>
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</nav>
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</header>
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<!-- part2 is generated from mods.md after that index.html_part3 closes it all -->
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<h1 id="modifications-for-dhewm3">Modifications for <strong>dhewm3</strong></h1>
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<p>Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs. This means that old Mods are only supported if they <em>either</em> have been ported to dhewm3 <em>or</em> don't require their own Game DLL (but are using the one from the main game).<br />
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The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code <strong>under the GPLv3 license</strong> (that id Software chose when open sourcing Doom3). The <a href="https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3">dhewm3 SDK project page</a> has more information.</p>
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The essential requirement for porting Mods to dhewm3 is that the original Mod authors must release the source code <strong>under the GPLv3 license</strong> (that id Software chose when open sourcing Doom3). The <a href="https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3">dhewm3 SDK project page</a> has more information.<br />
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General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at the <strong><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></strong>.</p>
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<h1 id="list-of-supported-mods">List of supported Mods</h1>
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<h2 id="classic-doom-3">Classic Doom 3</h2>
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<p><a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a> <a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a></p>
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<li><a href="#list-of-supported-mods">List of Mods</a></li>
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<li>|</li>
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<li><a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK on Github <img src="github-mark-64.png" height=16></a></li>
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<li>|</li>
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<li><a href="https://modwiki.dhewm3.org">idTech4 ModWiki</a></li>
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</ul>
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</nav>
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</header>
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4
mods.md
4
mods.md
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*or* don't require their own Game DLL (but are using the one from the main game).
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The essential requirement for porting Mods to dhewm3 is that the original Mod authors must
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release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3).
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The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
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The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
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General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at
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the **[idTech4 ModWiki](https://modwiki.dhewm3.org)**.
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# List of supported Mods
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