1.5.0 release news; link mods page

I removed the 1.5.0 RC news posts, as they would be largely redundant
to the 1.5.0 announcement.
This commit is contained in:
Daniel Gibson 2018-12-16 03:34:05 +01:00
parent 25329f0f75
commit 89b749a1bd
14 changed files with 49 additions and 46 deletions

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<body>
<header class="header">
<img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block">
<a href="./"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
<br>
<nav class="nav">
<ul class="nav-links">
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
<li>|</li>
<li><a href="./mods.html">Supported <b>Mods</b></a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View Readme</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
</ul>
</nav>
<nav class="nav">
@ -44,6 +44,8 @@
<li><a href="#news">News</a></li>
<li>|</li>
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
</ul>
</nav>
</header>
@ -62,32 +64,33 @@
<main class="content" role="main">
<!-- part2 is generated from index.md after that index.html_part3 closes it all -->
<h1 id="about">About</h1>
<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has better support for widescreen resolutions and it has 64bit support.<br />
It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK</a> for more information.<br />
dhewm3 currently does not support the integrated (Windows-only) editors.<br />
<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has much better support for widescreen resolutions and has 64bit support.</p>
<p>It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="./mods.html">Mods page</a> for more information.</p>
<p>dhewm3 currently does not support the integrated (Windows-only) editors.<br />
Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
<h1 id="news">News</h1>
<h4 id="dhewm3-1.5.0-release-candidate-2">2018-11-20: <em>dhewm3 1.5.0 Release Candidate 2</em></h4>
<p>The second release candidate of the upcoming 1.5.0 release is now available!<br />
You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2">at Github</a></p>
<p>It fixes performance issues introduced in 1.5.0 RC1 (due to a bug in SDL 2.0.9).<br />
Furthermore, the Mod DLLs now contain a DLL for <a href="https://www.moddb.com/mods/ruiner">Rivensin (formerly Ruiner)</a>, because a big update for that Mod has been released in the meantime!</p>
<h4 id="dhewm3-1.5.0-release-candidate-1">2018-11-12: <em>dhewm3 1.5.0 Release Candidate 1</em></h4>
<p>The first release candidate of the upcoming 1.5.0 release is now available!<br />
You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1">at Github</a></p>
<h4 id="dhewm3-1.5.0-released">2018-12-16: <em>dhewm3 1.5.0 released</em></h4>
<p><a href="./dhewm3-150.jpg" title="Classic Doom 3 in dhewm3 1.5.0"><img src="./medium-dhewm3-150.jpg" style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a></p>
<p>The final version of 1.5.0 release is now available!<br />
You can download it (incl. builds for Windows and 64bit Linux) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0">at Github</a></p>
<p>Changes since 1.4.1:</p>
<ul>
<li>Support for some Mods via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
<li>Support for <a href="./mods.html">some Mods</a> via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3 and Rivensin (formerly known as Ruiner).
<ul>
<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip">dhewm3-mods_1.5.0_RC1_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
<li>See <a href="https://github.com/dhewm/dhewm3-sdk">the dhewm3 SDK Github page</a> for more information.</li>
<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3_1.5.0_win32.zip">dhewm3-mods_1.5.0_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
<li>See <a href="./mods.html">the Mods page</a> for more information.</li>
<li>This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.</li>
</ul></li>
<li>Supports High DPI displays on Windows now</li>
<li>Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with <code>r_scaleMenusTo43 0</code>.<br />
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>-help</code> or <code>/?</code></li>
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>--help</code> or <code>-help</code> or <code>/?</code></li>
<li>(Experimental) uncapped framerate, enable by entering <code>com_fixedTic -1</code> in the console (can be set back with <code>com_fixedTic 0</code>).</li>
<li>Providing binaries for Linux amd64 (x86_64) now
<ul>
<li>Should work on any halfway-recent distro, needs <code>libSDL2-2.0.so.0</code>, <code>libopenal.so.1</code> and <code>libcurl.so.4</code> installed</li>
</ul></li>
<li>Updated some libraries bundled in the Win32 build: <a href="https://libsdl.org">SDL2 2.0.9</a>, <a href="http://kcat.strangesoft.net/openal.html">OpenAL-soft 1.19.1</a> and <a href="https://curl.haxx.se">curl 7.62.0</a></li>
<li>Support for the AROS and OpenBSD operating systems</li>
<li>Several bugfixes</li>

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@ -22,19 +22,19 @@
<body>
<header class="header">
<img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block">
<a href="./"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
<br>
<nav class="nav">
<ul class="nav-links">
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
<li>|</li>
<li><a href="./mods.html">Supported <b>Mods</b></a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View Readme</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
</ul>
</nav>
<nav class="nav">
@ -44,6 +44,8 @@
<li><a href="#news">News</a></li>
<li>|</li>
<li><a href="#how-to-install">How to Install</a></li>
<li>|</li>
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
</ul>
</nav>
</header>

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@ -4,14 +4,16 @@
try [RBDoom3BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG/)).
It's known to work on Windows, Linux, macOS, [FreeBSD](https://freebsd.org),
[OpenBSD](https://openbsd.org) and [AROS](http://www.aros.org/),
but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with
but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with
[ARB shaders](https://en.wikipedia.org/wiki/ARB_assembly_language),
[SDL](http://libsdl.org) and [OpenAL](http://openal.org).
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has better
support for widescreen resolutions and it has 64bit support.
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has much
better support for widescreen resolutions and has 64bit support.
It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to
dhewm3 - see the [dhewm3 SDK](https://github.com/dhewm/dhewm3-sdk) for more information.
dhewm3 - see the [Mods page](./mods.html) for more information.
dhewm3 currently does not support the integrated (Windows-only) editors.
Note that while the Doom3 source code has been released under GPL, you still need to legally own the
game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
@ -19,31 +21,27 @@ more information.
# News
#### 2018-11-20: _dhewm3 1.5.0 Release Candidate 2_
#### 2018-12-16: _dhewm3 1.5.0 released_
The second release candidate of the upcoming 1.5.0 release is now available!
You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2)
<a href="./dhewm3-150.jpg" title="Classic Doom 3 in dhewm3 1.5.0"><img src="./medium-dhewm3-150.jpg" style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
It fixes performance issues introduced in 1.5.0 RC1 (due to a bug in SDL 2.0.9).
Furthermore, the Mod DLLs now contain a DLL for [Rivensin (formerly Ruiner)](https://www.moddb.com/mods/ruiner),
because a big update for that Mod has been released in the meantime!
#### 2018-11-12: _dhewm3 1.5.0 Release Candidate 1_
The first release candidate of the upcoming 1.5.0 release is now available!
You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1)
The final version of 1.5.0 release is now available!
You can download it (incl. builds for Windows and 64bit Linux) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0)
Changes since 1.4.1:
* Support for some Mods via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
- [dhewm3-mods_1.5.0_RC1_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip) contains
* Support for [some Mods](./mods.html) via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3 and Rivensin (formerly known as Ruiner).
- [dhewm3-mods_1.5.0_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3_1.5.0_win32.zip) contains
prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data
- See [the dhewm3 SDK Github page](https://github.com/dhewm/dhewm3-sdk) for more information.
- See [the Mods page](./mods.html) for more information.
- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
* Supports High DPI displays on Windows now
* Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with `r_scaleMenusTo43 0`.
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
* Commandline option to display some help on supported commandline arguments: `-h` or `-help` or `/?`
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
* Commandline option to display some help on supported commandline arguments: `-h` or `--help` or `-help` or `/?`
* (Experimental) uncapped framerate, enable by entering `com_fixedTic -1` in the console (can be set back with `com_fixedTic 0`).
* Providing binaries for Linux amd64 (x86_64) now
- Should work on any halfway-recent distro, needs `libSDL2-2.0.so.0`, `libopenal.so.1` and `libcurl.so.4` installed
* Updated some libraries bundled in the Win32 build: [SDL2 2.0.9](https://libsdl.org), [OpenAL-soft 1.19.1](http://kcat.strangesoft.net/openal.html) and [curl 7.62.0](https://curl.haxx.se)
* Support for the AROS and OpenBSD operating systems
* Several bugfixes

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@ -115,7 +115,7 @@ and <a href="https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch"
<li>Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game hardqore2</code></li>
</ul>
<h2 id="scarlet-rivensin-the-ruiner">Scarlet Rivensin: The Ruiner</h2>
<p><a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a> <a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a></p>
<p><a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a> <a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a></p>
<p><em>Scarlet Rivensin: The Ruiner</em> (formerly known as just &quot;Ruiner&quot;) is a dark, nightmarish, third person action modification for Doom3 &amp; dhewm 3. The player assumes the role of a herald of Death &amp; fights hordes of the damned using unique weapons, abilities and spells.</p>
<p>Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!</p>
<ul>

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@ -87,8 +87,8 @@ the source under GPL, so I could port it to dhewm3! :-)
## Scarlet Rivensin: The Ruiner
<a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a>
<a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a>
<a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a>
<a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a>
*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish,
third person action modification for Doom3 & dhewm 3.

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