1.5.0 release news; link mods page
I removed the 1.5.0 RC news posts, as they would be largely redundant to the 1.5.0 announcement.
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dhewm3-150.jpg
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index.html
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@ -22,19 +22,19 @@
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<body>
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<header class="header">
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<img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block">
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<a href="./"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
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<br>
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||||
<nav class="nav">
|
||||
<ul class="nav-links">
|
||||
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
|
||||
<li>|</li>
|
||||
<li><a href="./mods.html">Supported <b>Mods</b></a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View Readme</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
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</ul>
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||||
</nav>
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||||
<nav class="nav">
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@ -44,6 +44,8 @@
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<li><a href="#news">News</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="#how-to-install">How to Install</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
|
||||
</ul>
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</nav>
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</header>
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@ -62,32 +64,33 @@
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<main class="content" role="main">
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<!-- part2 is generated from index.md after that index.html_part3 closes it all -->
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<h1 id="about">About</h1>
|
||||
<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
|
||||
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has better support for widescreen resolutions and it has 64bit support.<br />
|
||||
It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="https://github.com/dhewm/dhewm3-sdk">dhewm3 SDK</a> for more information.<br />
|
||||
dhewm3 currently does not support the integrated (Windows-only) editors.<br />
|
||||
<p><strong>dhewm3</strong> is a source port of the original Doom3 (<strong>not</strong> <em>Doom3 BFG</em>, for that you may want to try <a href="https://github.com/RobertBeckebans/RBDOOM-3-BFG/">RBDoom3BFG</a>). It's known to work on Windows, Linux, macOS, <a href="https://freebsd.org">FreeBSD</a>, <a href="https://openbsd.org">OpenBSD</a> and <a href="http://www.aros.org/">AROS</a>, but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with <a href="https://en.wikipedia.org/wiki/ARB_assembly_language">ARB shaders</a>, <a href="http://libsdl.org">SDL</a> and <a href="http://openal.org">OpenAL</a>.<br />
|
||||
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on all operating systems and hardware (via <a href="http://openal-soft.org/">OpenAL Softs</a> EFX support), has much better support for widescreen resolutions and has 64bit support.</p>
|
||||
<p>It only supports <strong>old Mods</strong> if they <em>either</em> don't require their own game DLL <em>or</em> have been ported to dhewm3 - see the <a href="./mods.html">Mods page</a> for more information.</p>
|
||||
<p>dhewm3 currently does not support the integrated (Windows-only) editors.<br />
|
||||
Note that while the Doom3 source code has been released under GPL, you still need to legally own the game and provide dhewm3 the game data to play. See the <a href="#how-to-install">How to Install</a> section for more information.</p>
|
||||
<h1 id="news">News</h1>
|
||||
<h4 id="dhewm3-1.5.0-release-candidate-2">2018-11-20: <em>dhewm3 1.5.0 Release Candidate 2</em></h4>
|
||||
<p>The second release candidate of the upcoming 1.5.0 release is now available!<br />
|
||||
You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2">at Github</a></p>
|
||||
<p>It fixes performance issues introduced in 1.5.0 RC1 (due to a bug in SDL 2.0.9).<br />
|
||||
Furthermore, the Mod DLLs now contain a DLL for <a href="https://www.moddb.com/mods/ruiner">Rivensin (formerly Ruiner)</a>, because a big update for that Mod has been released in the meantime!</p>
|
||||
<h4 id="dhewm3-1.5.0-release-candidate-1">2018-11-12: <em>dhewm3 1.5.0 Release Candidate 1</em></h4>
|
||||
<p>The first release candidate of the upcoming 1.5.0 release is now available!<br />
|
||||
You can download it (including a Windows build) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1">at Github</a></p>
|
||||
<h4 id="dhewm3-1.5.0-released">2018-12-16: <em>dhewm3 1.5.0 released</em></h4>
|
||||
<p><a href="./dhewm3-150.jpg" title="Classic Doom 3 in dhewm3 1.5.0"><img src="./medium-dhewm3-150.jpg" style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a></p>
|
||||
<p>The final version of 1.5.0 release is now available!<br />
|
||||
You can download it (incl. builds for Windows and 64bit Linux) <a href="https://github.com/dhewm/dhewm3/releases/tag/1.5.0">at Github</a></p>
|
||||
<p>Changes since 1.4.1:</p>
|
||||
<ul>
|
||||
<li>Support for some Mods via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
|
||||
<li>Support for <a href="./mods.html">some Mods</a> via <a href="https://github.com/dhewm/dhewm3-sdk">custom SDK</a>: Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3 and Rivensin (formerly known as Ruiner).
|
||||
<ul>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip">dhewm3-mods_1.5.0_RC1_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
|
||||
<li>See <a href="https://github.com/dhewm/dhewm3-sdk">the dhewm3 SDK Github page</a> for more information.</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3_1.5.0_win32.zip">dhewm3-mods_1.5.0_win32.zip</a> contains prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data</li>
|
||||
<li>See <a href="./mods.html">the Mods page</a> for more information.</li>
|
||||
<li>This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.</li>
|
||||
</ul></li>
|
||||
<li>Supports High DPI displays on Windows now</li>
|
||||
<li>Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with <code>r_scaleMenusTo43 0</code>.<br />
|
||||
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
|
||||
<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>-help</code> or <code>/?</code></li>
|
||||
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.</li>
|
||||
<li>Commandline option to display some help on supported commandline arguments: <code>-h</code> or <code>--help</code> or <code>-help</code> or <code>/?</code></li>
|
||||
<li>(Experimental) uncapped framerate, enable by entering <code>com_fixedTic -1</code> in the console (can be set back with <code>com_fixedTic 0</code>).</li>
|
||||
<li>Providing binaries for Linux amd64 (x86_64) now
|
||||
<ul>
|
||||
<li>Should work on any halfway-recent distro, needs <code>libSDL2-2.0.so.0</code>, <code>libopenal.so.1</code> and <code>libcurl.so.4</code> installed</li>
|
||||
</ul></li>
|
||||
<li>Updated some libraries bundled in the Win32 build: <a href="https://libsdl.org">SDL2 2.0.9</a>, <a href="http://kcat.strangesoft.net/openal.html">OpenAL-soft 1.19.1</a> and <a href="https://curl.haxx.se">curl 7.62.0</a></li>
|
||||
<li>Support for the AROS and OpenBSD operating systems</li>
|
||||
<li>Several bugfixes</li>
|
||||
|
|
|
@ -22,19 +22,19 @@
|
|||
|
||||
<body>
|
||||
<header class="header">
|
||||
<img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block">
|
||||
<a href="./"><img src="logo2.svg" width=640 style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
|
||||
<br>
|
||||
<nav class="nav">
|
||||
<ul class="nav-links">
|
||||
<li><a href="https://github.com/dhewm/dhewm3/releases/latest"><b>Download</b></a></li>
|
||||
<li>|</li>
|
||||
<li><a href="./mods.html">Supported <b>Mods</b></a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/wiki/FAQ">FAQ</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/issues">Report Issues</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3/blob/master/README.md">View Readme</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
<nav class="nav">
|
||||
|
@ -44,6 +44,8 @@
|
|||
<li><a href="#news">News</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="#how-to-install">How to Install</a></li>
|
||||
<li>|</li>
|
||||
<li><a href="https://github.com/dhewm/dhewm3">Github Project <img src="github-mark-64.png" height=16></a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</header>
|
||||
|
|
38
index.md
|
@ -4,14 +4,16 @@
|
|||
try [RBDoom3BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG/)).
|
||||
It's known to work on Windows, Linux, macOS, [FreeBSD](https://freebsd.org),
|
||||
[OpenBSD](https://openbsd.org) and [AROS](http://www.aros.org/),
|
||||
but it should work (or be easily portable to) on any system that supports OpenGL 1.4 with
|
||||
but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with
|
||||
[ARB shaders](https://en.wikipedia.org/wiki/ARB_assembly_language),
|
||||
[SDL](http://libsdl.org) and [OpenAL](http://openal.org).
|
||||
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
|
||||
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has better
|
||||
support for widescreen resolutions and it has 64bit support.
|
||||
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has much
|
||||
better support for widescreen resolutions and has 64bit support.
|
||||
|
||||
It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to
|
||||
dhewm3 - see the [dhewm3 SDK](https://github.com/dhewm/dhewm3-sdk) for more information.
|
||||
dhewm3 - see the [Mods page](./mods.html) for more information.
|
||||
|
||||
dhewm3 currently does not support the integrated (Windows-only) editors.
|
||||
Note that while the Doom3 source code has been released under GPL, you still need to legally own the
|
||||
game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
|
||||
|
@ -19,31 +21,27 @@ more information.
|
|||
|
||||
# News
|
||||
|
||||
#### 2018-11-20: _dhewm3 1.5.0 Release Candidate 2_
|
||||
#### 2018-12-16: _dhewm3 1.5.0 released_
|
||||
|
||||
The second release candidate of the upcoming 1.5.0 release is now available!
|
||||
You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2)
|
||||
<a href="./dhewm3-150.jpg" title="Classic Doom 3 in dhewm3 1.5.0"><img src="./medium-dhewm3-150.jpg" style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
|
||||
|
||||
It fixes performance issues introduced in 1.5.0 RC1 (due to a bug in SDL 2.0.9).
|
||||
Furthermore, the Mod DLLs now contain a DLL for [Rivensin (formerly Ruiner)](https://www.moddb.com/mods/ruiner),
|
||||
because a big update for that Mod has been released in the meantime!
|
||||
|
||||
#### 2018-11-12: _dhewm3 1.5.0 Release Candidate 1_
|
||||
|
||||
The first release candidate of the upcoming 1.5.0 release is now available!
|
||||
You can download it (including a Windows build) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC1)
|
||||
The final version of 1.5.0 release is now available!
|
||||
You can download it (incl. builds for Windows and 64bit Linux) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0)
|
||||
|
||||
Changes since 1.4.1:
|
||||
|
||||
* Support for some Mods via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
|
||||
- [dhewm3-mods_1.5.0_RC1_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0_RC1/dhewm3_1.5.0_RC1_win32.zip) contains
|
||||
* Support for [some Mods](./mods.html) via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3 and Rivensin (formerly known as Ruiner).
|
||||
- [dhewm3-mods_1.5.0_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3_1.5.0_win32.zip) contains
|
||||
prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data
|
||||
- See [the dhewm3 SDK Github page](https://github.com/dhewm/dhewm3-sdk) for more information.
|
||||
- See [the Mods page](./mods.html) for more information.
|
||||
- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
|
||||
* Supports High DPI displays on Windows now
|
||||
* Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with `r_scaleMenusTo43 0`.
|
||||
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
|
||||
* Commandline option to display some help on supported commandline arguments: `-h` or `-help` or `/?`
|
||||
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
|
||||
* Commandline option to display some help on supported commandline arguments: `-h` or `--help` or `-help` or `/?`
|
||||
* (Experimental) uncapped framerate, enable by entering `com_fixedTic -1` in the console (can be set back with `com_fixedTic 0`).
|
||||
* Providing binaries for Linux amd64 (x86_64) now
|
||||
- Should work on any halfway-recent distro, needs `libSDL2-2.0.so.0`, `libopenal.so.1` and `libcurl.so.4` installed
|
||||
* Updated some libraries bundled in the Win32 build: [SDL2 2.0.9](https://libsdl.org), [OpenAL-soft 1.19.1](http://kcat.strangesoft.net/openal.html) and [curl 7.62.0](https://curl.haxx.se)
|
||||
* Support for the AROS and OpenBSD operating systems
|
||||
* Several bugfixes
|
||||
|
|
BIN
medium-dhewm3-150.jpg
Normal file
After Width: | Height: | Size: 76 KiB |
|
@ -115,7 +115,7 @@ and <a href="https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch"
|
|||
<li>Once the game data and hardqore2.dll/hardqore2.so/hardqore2.dylib are in place, you can start the mod with: <code>./dhewm3 +set fs_game hardqore2</code></li>
|
||||
</ul>
|
||||
<h2 id="scarlet-rivensin-the-ruiner">Scarlet Rivensin: The Ruiner</h2>
|
||||
<p><a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a> <a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a></p>
|
||||
<p><a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a> <a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a></p>
|
||||
<p><em>Scarlet Rivensin: The Ruiner</em> (formerly known as just "Ruiner") is a dark, nightmarish, third person action modification for Doom3 & dhewm 3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.</p>
|
||||
<p>Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!</p>
|
||||
<ul>
|
||||
|
|
4
mods.md
|
@ -87,8 +87,8 @@ the source under GPL, so I could port it to dhewm3! :-)
|
|||
|
||||
## Scarlet Rivensin: The Ruiner
|
||||
|
||||
<a href="mods/ruiner1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-ruiner1.jpg" height=200></a>
|
||||
<a href="mods/ruiner2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-ruiner2.jpg" height=200></a>
|
||||
<a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a>
|
||||
<a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a>
|
||||
|
||||
*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish,
|
||||
third person action modification for Doom3 & dhewm 3.
|
||||
|
|
BIN
mods/cdoom2.jpg
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Before Width: | Height: | Size: 325 KiB After Width: | Height: | Size: 325 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 115 KiB |
BIN
mods/small-rivensin2.jpg
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Before Width: | Height: | Size: 305 KiB |