dhewm.github.io/index.md

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# About
**dhewm3** is a source port of the original Doom3 (**not** *Doom3 BFG*, for that you may want to
try [RBDoom3BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG/)).
It's known to work on Windows, Linux, macOS, [FreeBSD](https://freebsd.org),
[OpenBSD](https://openbsd.org) and [AROS](http://www.aros.org/),
but it should work on (or be easily portable to) any system that supports OpenGL 1.4 with
[ARB shaders](https://en.wikipedia.org/wiki/ARB_assembly_language),
[SDL](http://libsdl.org) and [OpenAL](http://openal.org).
Compared to the original version of Doom3, dhewm3 has many bugfixes, supports EAX-like sound effects on
all operating systems and hardware (via [OpenAL Softs](http://openal-soft.org/) EFX support), has much
better support for widescreen resolutions and has 64bit support.
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It only supports **old Mods** if they *either* don't require their own game DLL *or* have been ported to
dhewm3 - see the [Mods page](./mods.html) for more information.
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dhewm3 currently does not support the integrated (Windows-only) editors.
Note that while the Doom3 source code has been released under GPL, you still need to legally own the
game and provide dhewm3 the game data to play. See the [How to Install](#how-to-install) section for
more information.
# News
#### 2018-12-16: _dhewm3 1.5.0 released_
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<a href="./dhewm3-150.jpg" title="Classic Doom 3 in dhewm3 1.5.0"><img src="./medium-dhewm3-150.jpg" style="max-width:90%;margin-left:auto;margin-right:auto;display:block"></a>
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The final version of 1.5.0 release is now available!
You can download it (incl. builds for Windows and 64bit Linux) [at Github](https://github.com/dhewm/dhewm3/releases/tag/1.5.0)
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Changes since 1.4.1:
* Support for [some Mods](./mods.html) via [custom SDK](https://github.com/dhewm/dhewm3-sdk): Classic Doom3, Fitz Packerton, HardQore2, Denton's Enhanced Doom3 and Rivensin (formerly known as Ruiner).
- [dhewm3-mods_1.5.0_win32.zip](https://github.com/dhewm/dhewm3/releases/download/1.5.0/dhewm3_1.5.0_win32.zip) contains
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prebuild Windows game DLLs for those Mods (except Rivensin) and a README that tells you where to get the game data
- See [the Mods page](./mods.html) for more information.
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- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
* Supports High DPI displays on Windows now
* Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with `r_scaleMenusTo43 0`.
No, this unfortunately can't be done for the HUD (except for the crosshair), because it also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
* Commandline option to display some help on supported commandline arguments: `-h` or `--help` or `-help` or `/?`
* (Experimental) uncapped framerate, enable by entering `com_fixedTic -1` in the console (can be set back with `com_fixedTic 0`).
* Providing binaries for Linux amd64 (x86_64) now
- Should work on any halfway-recent distro, needs `libSDL2-2.0.so.0`, `libopenal.so.1` and `libcurl.so.4` installed
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* Updated some libraries bundled in the Win32 build: [SDL2 2.0.9](https://libsdl.org), [OpenAL-soft 1.19.1](https://openal-soft.org/) and [curl 7.62.0](https://curl.haxx.se)
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* Support for the AROS and OpenBSD operating systems
* Several bugfixes
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#### 2018-07-11: _dhewm3.org launched_
dhewm3 now has an official homepage!
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I guess it makes sense to be a bit less dependent on Github (especially as
it has been bought by Microsoft, but also in general), so I decided to create
this homepage with a domain I control.
Another advantage is that it has some screenshots and more user-centric documentation
than the [README.md](https://github.com/dhewm/dhewm3/blob/master/README.md).
We'll continue to use Github for hosting the code and issues (and indeed this
page via github pages), but if we need to migrate to another hoster some day,
[dhewm3.org](http://dhewm3.org) will still be reachable and will link to the
new code repo and issue tracker instead.
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#### 2016-06-18: _dhewm3 1.4.1 released_
Fixes/improvements since 1.4.0:
* Fixed some (kinda rare) crashes due to assertion errors, especially observed in the last
boss fights of both doom3 and the Resurrection of Evil Addon.
* Improved compatibility with AZERTY keyboards (the row of keys with 1...9, 0 is now usable)
* Fixed a crash (at least on FreeBSD) when loading Resurrection of Evil's last level
* Compatibility with Microsoft Visual Studio 2015
* Video resolutions in menu now sorted, added 2880x1800
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* Support for up to 8 mouse buttons (on Linux this needs SDL2 2.0.4 or newer to work)
# How to Install
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## Getting the Doom3 Game Data
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You'll need the game data from a Doom3 installation patched to 1.3.1.
Specifically, you'll need the following .pk4 files for the main game:
--------------------------------------------------------------
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Filename Size MD5-sum
----------------- ------ ------------------------------------
base/pak000.pk4 337MB `71b8d37b2444d3d86a36fd61783844fe`
base/pak001.pk4 220MB `4bc4f3ba04ec2b4f4837be40e840a3c1`
base/pak002.pk4 398MB `fa84069e9642ad9aa4b49624150cc345`
base/pak003.pk4 303MB `f22d8464997924e4913e467e7d62d5fe`
base/pak004.pk4 227MB `38561a3c73f93f2e6fd31abf1d4e9102`
base/pak005.pk4 540KB `2afd4ece27d36393b7538d55a345b90d`
base/pak006.pk4 214KB `a6e7003fa9dcc75073dc02b56399b370`
base/pak007.pk4 118KB `6319f086f930ec1618ab09b4c20c268c`
base/pak008.pk4 12KB `28750b7841de9453eb335bad6841a2a5`
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--------------------------------------------------------------
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... and (optionally) these .pk4 files for the *Resurrection of Evil* addon:
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--------------------------------------------------------------
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Filename Size MD5-sum
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----------------- ------- ------------------------------------
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d3xp/pak000.pk4 514MB `a883fef0fd10aadeb73d34c462ff865d`
d3xp/pak001.pk4 98KB `06fc9be965e345587064056bf22236d2`
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--------------------------------------------------------------
### ... from CD/DVD + Patch
If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4
can be copied from the disks, the other files are from the patch.
On **Linux** (and probably other **Unix-like** systems and maybe even Windows with a mingw shell) you can
extract the needed files from [the official 1.3.1 patch for Linux](https://files.holarse-linuxgaming.de/native/Spiele/Doom%203/doom3-linux-1.3.1.1304.x86.run)
with:
> `sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/pak*`
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On **Windows** you can just install the game and [the official 1.3.1 patch for Windows](https://archive.org/details/Doom_3_1.3.1)
and then get the files from the installation directory (or copy dhewm3 in there).
### ... from Steam
First you need to buy [Doom3](http://store.steampowered.com/app/9050/) of course
(and the [Resurrection of Evil Addon](https://store.steampowered.com/app/9070/),
if you want that too; Note that the Addon is not available in Germany).
Thankfully the game from Steam is already fully patched to 1.3.1.
On **Windows**, *just install* it and copy the game data from there (see above for what files are needed).
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On **Linux/OSX** unfortunately you can't just install the game (unless you run Windows Steam in Wine),
because it's Windows-only on Steam.
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However, you can still download it with **[SteamCMD](https://developer.valvesoftware.com/wiki/SteamCMD)**.
See [this description for Linux](https://developer.valvesoftware.com/wiki/SteamCMD#Linux)
or [here for OS X](https://developer.valvesoftware.com/wiki/SteamCMD#OS_X)
on how to install SteamCMD on your system. You won't have to create a new user.
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Then you can download Doom3 with
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> `./steamcmd.sh +@sSteamCmdForcePlatformType windows +login <YOUR_STEAM_LOGIN_NAME> +force_install_dir ./doom3/ +app_update 9050 validate +quit`
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(replace `<YOUR_STEAM_LOGIN_NAME>` with your steam login name)
When it's done you should have the normal windows installation of doom3 in `./doom3/`
and the needed files in `./doom3/base/`
It should be possible to get the *Resurection of Evil* data in the same way,
by replacing `9050` with `9070`; the files should be in `./doom3/d3xp/` then.
By the way, that number is the "AppID" of Doom3/RoE; if you wanna use this to
get the data of other games you own, you can look up the AppID at [SteamDB](https://steamdb.info/).
## Getting dhewm3 executables
On **Windows** you can just download the Win32 binaries from the [Download page](https://github.com/dhewm/dhewm3/releases/latest).
You can either extract them into your Doom3 installation directory, or into a fresh
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directory and copy the needed game data ([see above](#getting-the-doom3-game-data)) in there.
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On Linux and *BSD it might be that your package manager provides a dhewm3 package/port that
you can install; please refer to that packages documentation on where to put the game data.
You could also try telling dhewm3 where to find the game data with:
> `dhewm3 +set fs_basepath /home/HansWerner/Games/doom3`
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(adjust the path to your needs)
If your package manager does not provide dhewm3 (or you're on macOS/OSX and there is none),
or you want to use the very latest code, you'll have to compile it yourself.
It's not super hard, see [the README](https://github.com/dhewm/dhewm3/blob/master/README.md#compiling)
for details on compiling and [the FAQ](https://github.com/dhewm/dhewm3/wiki/FAQ#where-do-i-need-to-put-the-game-data-files)
on where to put the game data.