2018-12-09 04:58:41 +00:00
|
|
|
# Modifications for **dhewm3**
|
|
|
|
|
|
|
|
Unfortunately dhewm3 can't support all old Doom3 modifications, as it's incompatible with old Game DLLs.
|
|
|
|
This means that old Mods are only supported if they *either* have been ported to dhewm3
|
|
|
|
*or* don't require their own Game DLL (but are using the one from the main game).
|
|
|
|
The essential requirement for porting Mods to dhewm3 is that the original Mod authors must
|
|
|
|
release the source code **under the GPLv3 license** (that id Software chose when open sourcing Doom3).
|
2018-12-16 23:14:44 +00:00
|
|
|
The [dhewm3 SDK project page](https://github.com/dhewm/dhewm3-sdk#how-to-port-a-mod-to-dhewm3) has more information.
|
|
|
|
General information about idTech4 (Doom3, Quake4, Prey, ET:QW, ...) modding can be found at
|
|
|
|
the **[idTech4 ModWiki](https://modwiki.dhewm3.org)**.
|
2018-12-09 04:58:41 +00:00
|
|
|
|
|
|
|
# List of supported Mods
|
|
|
|
|
|
|
|
## Classic Doom 3
|
|
|
|
|
|
|
|
<a href="mods/cdoom1.jpg" title="Screenshot 1 of Classic Doom3"><img src="mods/small-cdoom1.jpg" height=200></a>
|
|
|
|
<a href="mods/cdoom2.jpg" title="Screenshot 2 of Classic Doom3"><img src="mods/small-cdoom2.jpg" height=200></a>
|
|
|
|
|
|
|
|
*Classic Doom 3* is a remake of the first episode of the original Doom in Doom3.
|
|
|
|
|
|
|
|
A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/downloads/classic-doom-3-131)
|
|
|
|
- Just extract that zip to your Doom3/dhewm3 installation.
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/cdoom)
|
2021-02-23 05:21:41 +00:00
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and cdoom.dll/cdoom.so/cdoom.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game cdoom`
|
|
|
|
|
|
|
|
## Denton's Enhanced Doom3
|
|
|
|
|
|
|
|
This mod enhances the looks and sound of Doom3 and provides several new features for custom maps.
|
|
|
|
|
|
|
|
A big THANK YOU to "Clone JC Denton" for releasing his mod under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/dentons-enhanced-doom3-v202/downloads/dentons-enhanced-doom3-v2021)
|
|
|
|
- Open that zip and extract the contained `Extract this to your doom3 folder.zip` to your Doom3/dhewm3 installation.
|
|
|
|
- Especially if you're not on Windows, make sure to rename the contained `Dentonmod/` directory to `dentonmod/`,
|
|
|
|
as doom3 doesn't like uppercase characters in paths (while it works on Windows,
|
|
|
|
it doesn't on Linux, FreeBSD and possibly OSX!)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/dentonmod)
|
2021-02-23 05:21:41 +00:00
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game dentonmod`
|
|
|
|
|
|
|
|
## Fitz Packerton
|
|
|
|
|
|
|
|
<a href="mods/fitz1.jpg" title="Screenshot 1 of Fitz Packerton"><img src="mods/small-fitz1.jpg" height=200></a>
|
|
|
|
<a href="mods/fitz2.jpg" title="Screenshot 2 of Fitz Packerton"><img src="mods/small-fitz2.jpg" height=200></a>
|
|
|
|
|
|
|
|
Actually a small standalone game based on Doom3 GPL, so you don't even need the Doom3 game data to run this!
|
|
|
|
|
|
|
|
Fitz Packerton is *"A theatrical game about a man and the things he carries.
|
|
|
|
Pack what you must. Pray you won't need it."*
|
|
|
|
|
|
|
|
* You can get the game data at [https://teddydief.itch.io/fitz](https://teddydief.itch.io/fitz)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/fitz)
|
2021-02-23 05:21:41 +00:00
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and dentonmod.dll/dentonmod.so/dentonmod.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game fitz`
|
|
|
|
|
2021-12-20 03:51:12 +00:00
|
|
|
## Hard Corps
|
2018-12-09 04:58:41 +00:00
|
|
|
|
2021-12-20 03:51:12 +00:00
|
|
|
<a href="mods/hc1.jpg" title="Screenshot of Hard Corps"><img src="mods/small-hc1.jpg" height=200></a>
|
|
|
|
<a href="mods/hq2.jpg" title="Screenshot of HardQore2"><img src="mods/small-hq2.jpg" height=200></a>
|
2018-12-09 04:58:41 +00:00
|
|
|
|
2021-12-20 03:51:12 +00:00
|
|
|
The *DOOM 3: Hard Corps* is an enhanced/remastered version of the classic *HardQore2* mod for Doom3.
|
|
|
|
It brings classic, fast paced, thumb blistering **side scrolling action** to Hell.
|
|
|
|
If you're a fan of classic action games such as Contra & Metal Slug; then Hard Corps is what you have been waiting for.
|
2018-12-09 04:58:41 +00:00
|
|
|
|
2021-12-20 03:51:12 +00:00
|
|
|
Thanks a lot to Revility and Ivan_the_B (and the rest of the HardQore2 / Hard Corps team)
|
|
|
|
for developing this Mod for dhewm3! :-)
|
2018-12-09 04:58:41 +00:00
|
|
|
|
2021-12-20 03:51:12 +00:00
|
|
|
* You can get the game data at: [https://www.moddb.com/mods/hardcorps/downloads](https://www.moddb.com/mods/hardcorps/downloads)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/hardcorps)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-hardcorps_1.5.1_win32.zip` resp. `dhewm3-hardcorps_1.5.1_Linux_amd64.tar.gz`
|
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/tag/1.5.1)
|
2018-12-09 04:58:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
2021-12-20 03:51:12 +00:00
|
|
|
* Once the game data and hardcorps.dll/hardcorps.so/hardcorps.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game hardcorps`
|
2018-12-09 04:58:41 +00:00
|
|
|
|
2021-02-23 05:21:41 +00:00
|
|
|
## LibreCoop
|
|
|
|
|
|
|
|
<a href="mods/librecoop1.jpg" title="Screenshot 1 of LibreCoop"><img src="mods/small-librecoop1.jpg" height=200></a>
|
|
|
|
<a href="mods/librecoop2.jpg" title="Screenshot 2 of LibreCoop"><img src="mods/small-librecoop2.jpg" height=200></a>
|
|
|
|
|
|
|
|
LibreCoop is an open source coop mod for dhewm 3 supporting both the base game and the *Resurrection of Evil* Addon.
|
|
|
|
|
|
|
|
Thanks a lot to Stradex for developing this awesome mod that finally allows cooperative multiplayer in dhewm3!
|
|
|
|
|
|
|
|
* You can download the needed game data at [ModDB](https://www.moddb.com/mods/librecoop-dhewm3-coop)
|
|
|
|
* You can find the source at [the LibreCoop Github repo](https://github.com/Stradex/librecoop/)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
2021-03-14 04:47:16 +00:00
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2021-02-23 05:21:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
- there's actually official downloads for Win32 and Linux on amd64, but dhewm3 provides
|
|
|
|
DLLs/.so's anyway in case the official ones don't work on your system
|
|
|
|
* Once the game data and librecoop.dll/.so/.dylib and librecoopd3xp.dll/.so/dylib are in place,
|
|
|
|
you can start the mod with:
|
|
|
|
- `./dhewm3 +set fs_game librecoop` for the main game or
|
|
|
|
- `./dhewm3 +set fs_game_base d3xp +set fs_game librecoopd3xp` for *Resurrection of Evil*
|
|
|
|
|
2018-12-09 04:58:41 +00:00
|
|
|
## Scarlet Rivensin: The Ruiner
|
|
|
|
|
2018-12-16 02:34:05 +00:00
|
|
|
<a href="mods/rivensin1.jpg" title="Screenshot 1 of Rivensin"><img src="mods/small-rivensin1.jpg" height=200></a>
|
|
|
|
<a href="mods/rivensin2.jpg" title="Screenshot 2 of Rivensin"><img src="mods/small-rivensin2.jpg" height=200></a>
|
2018-12-09 04:58:41 +00:00
|
|
|
|
|
|
|
*Scarlet Rivensin: The Ruiner* (formerly known as just "Ruiner") is a dark, nightmarish,
|
|
|
|
third person action modification for Doom3 & dhewm 3.
|
|
|
|
The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells.
|
|
|
|
|
|
|
|
Thanks a lot to Revility (and the rest of the Rivensin/Ruiner team) for releasing the source under GPL!
|
|
|
|
|
|
|
|
* You can get the game data at [ModDB](https://www.moddb.com/mods/ruiner)
|
|
|
|
- Just extract the dhewm3/rivensin subfolder of the .zip to your Doom3/dhewm3 installation.
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/rivensin)
|
2021-02-23 05:21:41 +00:00
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2018-12-09 04:58:41 +00:00
|
|
|
- Alternatively, the Rivensin downloads contain Windows binaries for dhewm3 and the Mod itself
|
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
* Once the game data and rivensin.dll/rivensin.so/rivensin.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game rivensin`
|
|
|
|
|
2021-02-23 05:21:41 +00:00
|
|
|
## The Lost Mission
|
|
|
|
|
|
|
|
<a href="mods/d3le1.jpg" title="Screenshot 1 of Doom3: The Lost Mission"><img src="mods/small-d3le1.jpg" height=200></a>
|
|
|
|
<a href="mods/d3le2.jpg" title="Screenshot 2 of Doom3: The Lost Mission"><img src="mods/small-d3le2.jpg" height=200></a>
|
|
|
|
|
|
|
|
An entire new episode for Doom3!
|
|
|
|
|
|
|
|
Thanks a lot to Arl90 for releasing the source under GPL!
|
|
|
|
|
|
|
|
* You can get the gamedata at [ModDB](https://www.moddb.com/mods/the-lost-mission)
|
|
|
|
* You can find the source code at [Github](https://github.com/dhewm/dhewm3-sdk/tree/d3le)
|
|
|
|
* A **.dll** that works with the official dhewm3 **Windows** executable and a **.so** for Linux
|
|
|
|
(on amd64 aka x86_64) is part of `dhewm3-mods_*_win32.zip` resp. `dhewm3-mods_*_Linux_amd64.tar.gz`
|
2021-03-14 04:47:16 +00:00
|
|
|
on the [Download Page](https://github.com/dhewm/dhewm3/releases/latest)
|
2021-02-23 05:21:41 +00:00
|
|
|
- for other platforms you'll have to compile it yourself
|
|
|
|
|
|
|
|
* **Note** that THIS MOD NEEDS the official "Resurrection of Evil" Addon (d3xp/) installed!
|
|
|
|
|
|
|
|
* Once the game data and d3le.dll/d3le.so/d3le.dylib are in place, you can start the mod with:
|
|
|
|
`./dhewm3 +set fs_game_base d3xp +set fs_game d3le`
|
2018-12-09 04:58:41 +00:00
|
|
|
|