havoc
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bd7731272b
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some mild diff reduction with zmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@5109 d7cf8633-e32d-0410-b094-e92efae38249
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2005-03-21 04:55:01 +00:00 |
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havoc
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10e79ba986
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converted line endings to unix
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@5108 d7cf8633-e32d-0410-b094-e92efae38249
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2005-03-21 04:53:28 +00:00 |
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havoc
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4e2904b4da
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Vic fixed modelscale issues on root bones
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@4294 d7cf8633-e32d-0410-b094-e92efae38249
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2004-07-30 00:12:31 +00:00 |
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warp
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af56444357
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Copying the shader name lowercases everything, but the comparison to found shaders is case sensitive.
There were a /LOT/ of identical shader entries.
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@3719 d7cf8633-e32d-0410-b094-e92efae38249
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2003-12-11 03:41:33 +00:00 |
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havoc
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02e6ce7531
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fix a very bad bug in parsing attachments (wrote to angles[3-6] when it should have written to angles[0-3])
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@3668 d7cf8633-e32d-0410-b094-e92efae38249
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2003-11-29 20:20:58 +00:00 |
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havoc
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d8907778f7
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changed model format to fix some braindamage in the original writer (which didn't really match up with the stated specifications, and the specifications had to be revised too)
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@2558 d7cf8633-e32d-0410-b094-e92efae38249
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2002-10-24 02:57:31 +00:00 |
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havoc
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b6a4c68d39
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MSVC 6 project
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@2416 d7cf8633-e32d-0410-b094-e92efae38249
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2002-09-22 00:38:22 +00:00 |
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havoc
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d0b355ef1c
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Initial revision
git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@2380 d7cf8633-e32d-0410-b094-e92efae38249
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2002-09-16 19:59:21 +00:00 |
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