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git-svn-id: svn://svn.icculus.org/twilight/trunk/dpmodel@12485 d7cf8633-e32d-0410-b094-e92efae38249 |
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.cvsignore | ||
box.dpm | ||
box.h | ||
box.md3 | ||
box.smd | ||
box.txt | ||
dpmformat.h | ||
dpmodel.c | ||
dpmodel.dsp | ||
dpmodel.dsw | ||
Makefile | ||
readme.txt |
This is a very rough howto guide for using dpmodel to compile .smd files (usually used to make HalfLife 1 or 2 models) into .dpm models for use with DarkPlaces, QFusion, and anything else that can load .dpm (see also dpmviewer for example loading and rendering code). dpmodel has not been designed with user-friendlyness in mind unfortunately, so bare with me on this... You need to make these files to compile a model: one or more .smd files (one of which is the mesh which is typically not animated, the others are animations). a .txt dpmodel script file describing what .smd files to put into the .dpm model, as well as any transforms needed for the conversion (rotate, scale, and origin commands). some textures (usually as .tga) which should be placed in the same locations as the .bmp files the smd refers to (for example if it refers to models/blah.bmp, you will want to put the texture somewhere like quake/id1/models/blah.tga if you are making a model like id1/models/blah.dpm). The script file should look like this: (# is comment) # save the model as models/blah.dpm model models/blah # move the model this much before saving origin 0 0 0 # rotate the model -90 degrees around vertical rotate -90 # scale the model by this amount, 0.5 would be half size and 2.0 would be doule size scale 1 # load the mesh file, this is stored into the dpm as frame 0 scene mesh.smd # load an animation, this is stored into the dpm as frames 1 onward scene idle1.smd # load an animation, this is stored as frames after the ones occupied by idle1.smd scene fire.smd To compile it, run dpmodel with a commandline such as: dpmodel blah.txt There is an included box.txt and box.smd for example purposes, here is the information print out from "dpmodel box.txt": READ: box.txt of size 316 executing command # executing command model executing command # executing command origin executing command # executing command rotate executing command # executing command scale executing command # executing command scene READ: box.smd of size 3207 parsing scene box parsetriangles: done model stats: 24 vertices 12 triangles 1 bones 1 shaders 1 frames renderlist: 12 tris 24 verts : boxtexture file size: 2k wrote file box.dpm This also wrote box.h, which contains useful #define's for use of frames in the model in C-language game code, feel free to discard the file if it is not useful. That is all there is to it.